The Elder Scrolls IV: Oblivion Remastered has breathed new life into the 2006 classic, delivering a visually stunning, mechanically refined version of Cyrodiil that captivates both veterans and newcomers. With updated graphics, expanded quests, and smoother gameplay, this remaster invites players to forge their legend in a world of magic, intrigue, and danger. Central to this experience are the game’s 21 skills, which define your character’s abilities across combat, magic, and stealth. From swinging a claymore to casting fireballs or picking locks, each skill shapes your journey—but not all are created equal. Ranking all skills in Oblivion Remastered reveals a hierarchy of power, utility, and frustration, with one skill so underwhelming it’s become a shocking topic of debate. What are the best and worst skills, and why does the weakest one stun players? Let’s dive into the definitive ranking and uncover the truth behind Cyrodiil’s skill system.
In Oblivion Remastered, skills are divided into three attributes—Strength, Intelligence, and Agility—covering seven disciplines: Blade, Blunt, Hand-to-Hand, Destruction, Restoration, Conjuration, Illusion, Alteration, Mysticism, Alchemy, Security, Sneak, Acrobatics, Light Armor, Heavy Armor, Block, Armorer, Speechcraft, Mercantile, Athletics, and Marksman. Each skill levels up through use, unlocking perks and boosting attributes, but their effectiveness varies wildly based on gameplay style, enemy scaling, and the remaster’s tweaks. This ranking, informed by community insights and gameplay analysis, evaluates each skill’s utility, scalability, and fun factor in the remastered context, where balance changes and new content shift the meta. At the top are game-changing skills; at the bottom, a surprising dud that leaves players scratching their heads.
1. Destruction (Magic) tops the list as the undisputed king. This skill governs elemental spells like fire, frost, and shock, offering unparalleled versatility in combat. With the remaster’s enhanced visuals, casting a blazing fireball or chaining lightning feels cinematic, and new spell combinations (e.g., area-of-effect frost traps) make it devastating against groups. Destruction scales well, with high-level spells obliterating Daedra and bandits alike. Its accessibility—requiring only magicka—makes it ideal for any build, cementing its god-tier status.
2. Conjuration (Magic) follows closely, letting players summon creatures like Dremora or undead to fight alongside them. The remaster introduces new summons, such as spectral wolves, and improves AI, making conjured allies more reliable. This skill shines for crowd control and tanking, allowing mages to stay safe while minions do the heavy lifting. Its synergy with other magic skills and ability to trivialize tough encounters earn it a top spot.
3. Sneak (Stealth) is a stealth player’s dream, enabling silent movement, pickpocketing, and devastating sneak attacks. The remaster’s improved lighting and NPC detection make sneaking more immersive, while new perks (e.g., silent running) enhance its utility. Sneak pairs perfectly with Marksman or Blade for one-shot kills, and its non-combat uses, like stealing, make it versatile. It’s a must-have for rogues and assassins.
4. Restoration (Magic) is a lifesaver, governing healing, fortification, and resistance spells. The remaster adds group-healing spells and buffs that scale with level, making it essential for surviving Cyrodiil’s tougher enemies. Its utility extends beyond combat, with spells like Fortify Attribute boosting crafting or dialogue. Restoration’s reliability across all playstyles secures its high rank.
5. Blade (Combat) is the go-to for melee enthusiasts, governing swords and daggers. With refined animations and new combos in the remaster, Blade feels fluid and powerful. Its high damage output and synergy with Sneak or Block make it a staple for warriors and hybrids. Blades are abundant, ensuring players always have options, unlike Blunt’s clunkier weapons.
6. Marksman (Combat) excels for ranged players, with bows delivering precise, high-damage shots. The remaster’s improved projectile physics and new arrow types (e.g., explosive tips) make it deadly. Sneak attacks with Marksman can one-shot enemies, and its safety from a distance is unmatched, though ammo management keeps it from the top tier.
7. Illusion (Magic) offers creative control, with spells like Charm, Invisibility, and Paralyze. The remaster’s expanded spell effects, like mass Charm, make it a crowd-control powerhouse. It’s invaluable for stealth and roleplay, but its high magicka cost and situational nature place it mid-tier.
8. Block (Combat) is a defensive cornerstone, reducing damage when using shields or weapons. New stagger mechanics in the remaster reward well-timed blocks, and perks like shield-bashing add offense. It’s critical for tanks but less useful for mages or archers, limiting its universal appeal.
9. Heavy Armor (Combat) provides superior protection, ideal for warriors facing Oblivion’s toughest foes. The remaster’s new armor sets and reduced weight penalties make it more viable, but its slow movement and high repair costs keep it behind lighter alternatives.
10. Light Armor (Stealth) balances protection and mobility, perfect for rogues and archers. The remaster’s updated designs and dodge perks enhance its appeal, but its lower defense compared to Heavy Armor makes it situational.
11. Alteration (Magic) offers utility spells like Feather, Water Breathing, and Shield. New spells in the remaster, like temporary flight, add flair, but its situational use and overlap with other schools drop it to mid-tier.
12. Alchemy (Magic) lets players craft potions and poisons, with the remaster adding new ingredients and recipes. It’s powerful for buffs and economy but requires time-intensive gathering, making it less immediate than combat skills.
13. Security (Stealth) governs lockpicking, essential for accessing loot and shortcuts. The remaster’s refined minigame makes it smoother, but spells like Open Lock reduce its necessity, placing it mid-tier.
14. Blunt (Combat) covers maces and axes, offering high damage but slower swings than Blade. The remaster’s new animations help, but its clunky feel and rarer weapons make it less appealing.
15. Armorer (Combat) maintains equipment, extending gear durability. The remaster’s simplified repair system reduces its grind, but its passive nature lacks excitement, landing it low.
16. Acrobatics (Stealth) governs jumping and dodging, with new parkour moves in the remaster. It’s fun for exploration but offers little combat utility, making it niche.
17. Mysticism (Magic) includes spells like Detect Life and Soul Trap. The remaster’s new teleportation spells add intrigue, but its limited scope compared to other magic schools keeps it low.
18. Speechcraft (Stealth) influences NPCs through dialogue. The remaster’s expanded persuasion options help, but its situational impact and slow leveling make it underwhelming.
19. Athletics (Stealth) boosts running speed and stamina regeneration. The remaster’s sprint tweaks improve it slightly, but its passive benefits feel negligible in combat-heavy scenarios.
20. Hand-to-Hand (Combat) relies on unarmed combat, with new combos in the remaster. Its low damage and lack of gear synergy make it a novelty for most players, despite roleplay appeal.
21. Mercantile (Stealth), shockingly, is the worst skill. Governing bartering, it aims to boost profits and lower prices. However, the remaster’s abundant loot and simplified economy render it nearly useless. Gold is plentiful, and investing in Mercantile yields minimal returns compared to combat or magic skills. Its slow leveling, requiring constant haggling, frustrates players, and its perks feel trivial next to game-changers like Destruction or Sneak. Community forums buzz with disbelief that a skill meant to enhance wealth feels so irrelevant, making Mercantile the ultimate letdown.
These rankings have sparked heated debates among Oblivion Remastered players, with some defending Mercantile for roleplay or praising Hand-to-Hand’s challenge. The remaster’s balance tweaks highlight the gap between versatile skills and niche ones, encouraging strategic builds. Cyrodiil’s vibrant world—lush forests, glowing Ayleid ruins—makes mastering skills rewarding, with the remaster’s crisp visuals and dynamic music amplifying every triumph or failure.
The skill system’s impact resonates beyond gameplay, inspiring fan guides, build videos, and modding projects to rebalance skills like Mercantile. Players share stories of dominating with Destruction or struggling with Athletics, reflecting the game’s depth. As Oblivion Remastered redefines a classic, its skills remain a cornerstone, proving that in Cyrodiil, your choices shape not just your hero, but your legend.