
The title quickly reached a staggering number of players, with SteamDB reporting a peak of 317,522 on Sunday morning. But while the developers are likely to be happy the demo blew up, they’re less likely to be happy with the reception it’s getting.
Mecha Break Demo Players Really Aren’t Enjoying The Game

Despite becoming one of Steam’s most-played demos ever, sitting just behind Monster Hunter Wilds’ beta test and the PUBG: Test Server, Mecha Break’s early player reviews aren’t in a good place.
It currently sits at “Mostly Negative” on the Valve-owned platform, with only 33 percent of the reviews to date positive. SteamDB data suggests that Mecha Break has received just 1,158 positive reviews, compared to its 2,351 negative ones.
Many negative reviews pointed out that while the last Mecha Break beta was great, a lot seems to have changed this time around.
Complaints about the game’s microtransactions have already arisen, even though it hasn’t launched yet. One reviewer said, “The costs for mechs feel really arbitrary and nonsensically high (I mean, seriously, why make half your roster cost an arm and a leg to unlock?).” A second added, “terrible looking monetization model. Learn a lesson from other hero shooters: all characters should be free/grindless to acquire and make cosmetics the progression.”
Alongside the disappointment around the game’s monetization, players were unhappy to find they needed to install a kernel-level anti-cheat. Given that Steam just allowed a malware game to slip through the cracks, anxiety is high around additional installs.
While in our preview last year, we said, “Despite its occasionally clunky presentation, I had more fun than I expected with Mecha Break. The gameplay foundations are solid, and it seems that Amazing Seasun Games has spent a good time polishing several aspects that could quickly make it sterile,” these reviews are likely to be a blow for the developer, whose game is set to come out later this year.
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