Neil Druckmann’s Intergalactic: The Heretic Prophet will mainly focus on giving players a sense of loneliness along the journey.
Neil Druckmann’s upcoming game, Intergalactic: The Heretic Prophet, will take you on a sci-fi adventure set 2000 years in the future. The game follows the journey of a bounty hunter who finds themselves trapped on an alien planet.
Loneliness will be a strong theme in the game. Image Credit: Naughty Dog
The game has strong themes about faith and religion, but there is something that is reflected more in the story, and that is loneliness. A bounty hunter’s solo journey is what Druckmann wants to offer.
Intergalactic: The Heretic Prophet revolves around loneliness
The protagonist will need to find a way out of an alien planet. Image Credit: Naughty Dog
Space loneliness is a very real thing since you are trapped in an endless void, surrounded by darkness, breaking off at irregular intervals of light. Almost everything you witness seems alien to you, which further elevates the feeling of loneliness.
Druckmann’s character in Intergalactic: The Heretic Prophet goes through similar things in space. Since the game features a lonesome character, unlike some of the other games from Druckmann, where you would often have a companion, he wants the player to experience his new world completely alone.
The game features a bounty hunter, like most space-based stories, who finds herself chasing a lead that takes her to an alien planet, where she gets into trouble. It is a pretty basic story; it will be interesting to see how he treats it. During an interview with DomTheBomb, he said:
I really wanted to make a game about faith and religion, but also about just being lonely. So many of the previous games that we have done, there’s always like an ally with you, and you are like talking, and I really want you to be lost in a place that you are really confused about what happened here, who were the people here?, what was the history?
By placing you in an alien world with a rich history of its own, Druckmann wants players to decode a unique culture. The planet where the protagonist has crash-landed is quite hostile, and no one has heard anything from anyone who has been there in 600 years. So the only way out is by decoding what the planet is all about.
The feeling of entrapment will be felt throughout the game
You will always feel trapped in this game. Image Credit: Naughty Dog
There will always be an omnipresent feeling of being trapped throughout the game, whether you are in your spaceship traveling through the void or stranded alone on a planet.
Everything will need to be figured out alone; there will be no companion and no help whatsoever; it will be scary at times and quite rewarding at other times. Everything revolves around just this one protagonist and their actions. This game faced a lot of backlash initially.
Druckmann might be able to turn a simple story of a bounty hunter in space, lost on an alien planet, into an interesting experience. It will be interesting to see how the game turns out. Are you excited about Intergalactic: The Heretic Prophet? Let us know in the comments below.