Fans criticize Assassin’s Creed Shadows as a Ghost of Tsushima copy, but is it fair? Explore why this accusation is hypocritical.

For years, fans of the Assassin’s Creed series have asked Ubisoft to deliver a game set in Japan, bringing the iconic franchise’s signature stealth, parkour, and historical immersion to the land of ninja. So when Assassin’s Creed Shadows was announced, it seems the studio has finally answered that call.
Players are calling the game a copy. | Image Credit: Ubisoft
While the game has its issues, instead of celebrating this exciting direction, some vocal fans have called the game as nothing more than a “copy” of Ghost of Tsushima. This accusation feels more like hypocrisy than honest criticism, especially considering Sony’s own failed attempt at a similar game.
Fans should embrace Assassin’s Creed Shadows‘ unique take on Japan
The game has its flaws but not everything set in Japan is a copy of Ghost of Tsushima | Image Credit: Ubisoft
The core issue here lies in the narrow view of what “copying” means when it comes to game development. Yes, both Assassin’s Creed Shadows and Ghost of Tsushima feature samurai combat, open-world exploration, and a focus on Japanese aesthetics.
However, these are not one-to-one comparisons, especially when considering the massive differences in game design, vastly different narrative structures, and gameplay mechanics between the two titles.
Assassin’s Creed Shadows is a clear evolution of the franchise, borrowing elements from the past but introducing fresh features, such as two protagonists with different playstyles. One protagonist leans into stealth and agility, while the other focuses on direct combat and brute force.
This blend allows for a dynamic experience, offering players more flexibility in how they approach objectives. Ubisoft has made significant strides in improving the overall gameplay experience after the backlash and various delays.
Let’s not forget that, despite some of its shortcomings, Assassin’s Creed Shadows introduces players to a whole new setting in the series. Yes, there are still some lingering controversies but that doesn’t justify the hyperbolic label of “copycat.” Every game has its flaws, and that’s just a part of the process of creating a similar setting.
Why Sony fanatics should reconsider their backlash
Fans need to stop the double standard and judge based on its gameplay and aesthetic. | Image Credit: Ubisoft
The reality is that any game set in feudal Japan is going to have some similarities to others set in the same period. After all, samurai combat, katana duels, and a rich cultural backdrop are defining features of Japanese history and every game has to show it.
But that doesn’t mean every game exploring those themes is automatically a copy of the others. Each developer brings their own unique vision to the table, and Ubisoft’s Assassin’s Creed Shadows is no exception.
However, what’s particularly baffling is how quickly Sony fanatics seem to forget their own company’s attempts to create a samurai-themed game. Does Rise of the Ronin ring any bells for you? Yes, it was unveiled as a PS5 exclusive and was poised to be Sony’s answer to the samurai game genre.
The game was a disaster, plagued by development issues, a lackluster combat system, and unremarkable world-building. Despite these flaws and various other issues, no one accused the game of “copying” or attempting to ride on the success of Sucker Punch’s masterpiece.
Why is it, then, that Ubisoft’s Shadows is instantly labeled a “copy” while Sony’s own failed attempt is largely ignored? This double standard reeks of hypocrisy and needs to be stopped. Players should judge the game based on its gameplay and aesthetics.
At the end of the day, it’s time to set aside the notion that Assassin’s Creed Shadows is a “Ghost of Tsushima copy.” Yes, there are similarities, but that’s to be expected from any game that is based on a similar theme, especially Japan.
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