“The game took more inspiration from a Ubisoft game”: ‘Ghost of Tsushima’ Can’t Hide Its Worst Design Flaw behind Its Drip That Has Aged like Milk

Ghost of Tsushima wows with stunning visuals and immersive world-building, but some fans feel its second act becomes a repetitive grind.

ghost of tsushima can't hide its worst design flaw

Ghost of Tsushima is an open-world game that offers almost everything a player wants from a single-player title: stunning visuals, gripping combat, and a world that feels alive in a way few games can replicate. It’s the kind of game that makes you want to stop and take in the scenery before charging into battle.

the image shows a iki island from Ghost of Tsushima The game offers a stunning visual and a compelling protagonist. | Image Credit: Sucker Punch

While it’s a visual and technical masterpiece, some fans feel like the game’s magic starts to fade and the gameplay becomes repetitive after a certain point. And here’s the real kicker: it starts to feel like a Ubisoft game. In fact, some fans believe Tsushima borrowed a page out of Ubisoft’s playbook.

Ghost of Tsushima offers a beautiful world but with a repetitive grind

the image shows Jin Sakai from Ghost of Tsushima Players are not that thrilled about the second act of the game. | Image Credit: Sucker Punch

Let’s get one thing straight: Ghost of Tsushima offers a standout world-building that’s nothing short of stunning, with immersive landscapes brimming with color, fauna, and dynamic weather. The combat system is fluid and the main protagonist constantly draws players to explore every corner of the island.

However, once the player hits that second act, it’s hard to ignore that all those beautiful landscapes are becoming little more than a backdrop to a string of repetitive tasks.

Enemies don’t change much, and missions become repetitive, offering little new beyond what you’ve already done. And this isn’t a dig just on Tsushima, it’s a major flaw many open-world games share, especially Ubisoft’s series like Assassin’s Creed (particularly Valhalla) and Far Cry.

What makes Tsushima a so-called Ubisoft game is that it starts to feel more like a checklist than an engaging adventure. Sure, the world is gorgeous and there’s a constant sense of progression, but the game becomes a grind as players go through the same types of activities, over and over.

Fans have been vocal about their discontent, not just with Tsushima, but with the broader trend in open-world games. They are lamenting how so many titles feel like they force them into endless tasks instead of rewarding true exploration and organic discovery.

Fans don’t want Ghost of Yōtei to repeat the same mistakes

the image shows Ghost of Yōtei main protagonist AtsuPlayers are hoping Yōtei doesn’t repeat the same mistakes. | Image Credit: Sucker Punch

Ghost of Tsushima has been the talk of the gaming world for years, and for good reason. It pushed the boundaries in terms of visuals, combat, and open-world design. The game won praise from critics and fans alike for its atmosphere, and its world was one of the best.

Yet, even with all the buzz and flair, it can’t escape its shortcomings. No matter how stunning the world or how sleek and fluid the combat is, the repetitive nature of the second act (in terms of gameplay) tarnishes what could’ve been a flawless experience.

Now, with Ghost of Tsushima behind us, the gaming world eagerly awaits the sequel, Ghost of Yōtei, hoping that Sucker Punch will learn from the flaws of the first game. Players are hopeful that the studio will expand upon the world and narrative while avoiding the repetitive mistakes of its predecessor.

The hope is that Yōtei will offer a more diverse, engaging experience, one that keeps the world dynamic and ensures that progression feels meaningful, rather than like a tedious grind.

In the end, as players feel as they dive deeper into the game, the novelty fades, and they’re left with a grind that feels less fulfilling with every passing hour. The question remains: will the Ghost of Yōtei break free from the pitfalls of its predecessor? Only time will tell.

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