The Game Awards 2024 took an unexpected turn when Black Myth: Wukong devs reportedly shed tears over a surprising GOTY loss.

The Game Awards 2024 has come and gone, leaving in its wake a trail of jubilant winners, gracious losers, and… tears? In a surprising turn of events, it seems that not everyone took their losses in stride at this year’s ceremony. As the dust settles on “gaming’s biggest night,” a peculiar story has emerged from the front row of the Peacock Theater, involving the team behind one of the year’s most celebrated titles.
Losing to a robotic mascot does that to you sometimes. | Image Credit: Game Science
Black Myth: Wukong, the action-packed journey through Chinese mythology that took the gaming world by storm, may have conquered players’ hearts, but it seems the Game of the Year award proved a bridge too far. And if recent reports are to be believed, the Game Science team took the loss harder than anyone could have anticipated.
The unexpected fallout of a GOTY loss

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When Astro Bot was announced as the Game of the Year at The Game Awards 2024, most viewers were focused on the adorable robot’s victory lap. But according to streamer and former Santa Monica Studio writer Alanah Pearce, a very different scene was unfolding in the front row:
I could see all of the nominees and award winners, and the Black Myth: Wukong team—I don’t know which person on the team—was crying when Astro Bot got Game of the Year.
This emotional display was particularly noteworthy, as Pearce mentioned this was “the first time [she’d] ever seen anything like that” in her years of attending the ceremony.
The raw emotion on display clearly caught many off guard:
Clearly, it meant a lot to them. They did an amazing thing but I did find that surprising. They were upset, definitely upset that they didn’t win.
Now, before we start clutching our pearls and tutting about professionalism, let’s take a step back. These developers poured years of their lives into creating Black Myth: Wukong. Is it really so shocking that they’d be emotionally invested in its success?
Focus on the bigger picture
Perhaps we put too much stock in these awards shows. | Image Credit: Game Science
While it’s easy to focus on the tears, let’s not lose sight of the bigger picture. Black Myth: Wukong was a massive achievement for Game Science, a relatively unknown Chinese studio that burst onto the global stage with a game that rivaled industry giants. Their nomination alone was a testament to their incredible work.
But the reaction to the loss reveals something deeper about the gaming industry. In a world where success is often measured in awards and accolades, it’s clear that these honors carry immense weight. Perhaps too much weight?
It’s worth noting that Wukong didn’t go home empty-handed. The game snagged both the Players’ Voice and Best Action Game awards, no small feat for a studio’s debut title. Yet it seems the allure of that GOTY trophy was too strong to resist.
This incident does also raise some questions about the pressure developers (or perhaps artists in general) face—not just from publishers and fans—but from their own expectations. When you pour your heart and soul into a project, is it possible to separate your self-worth from its reception?
At the end of the day, Black Myth: Wukong’s impact extends far beyond any single awards show. It’s a game that captured the imagination of millions, brought Chinese mythology to a global audience, and set a new standard for what emerging studios can achieve.
So to the teary-eyed developer in the front row: chin up. You’ve already won something far more valuable than a trophy—the admiration and respect of gamers worldwide. And isn’t that what really matters in this business?
What do you think about the Black Myth: Wukong team’s reaction? Was it a touching display of passion or an overreaction? And more importantly, do you agree with Astro Bot‘s GOTY win? Let us know in the comments below!
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