A new action-adventure gem blending Assassin’s Creed stealth and God of War combat is turning heads – with revenge-fueled potential that’s got gamers hooked! ⚔️🏜️
This indie title’s Arabian Nights-inspired tale of a warrior’s bloody quest has massive upside: Fluid hack-and-slash, dynamic skill trees, and a world ripe for epic takedowns. But can it deliver on the promise amid mixed early buzz? Fans are buzzing with excitement – and some doubts.
Breakthrough or bust? Drop your predictions below and explore the full deep dive here:
In an indie gaming landscape crowded with ambitious upstarts, Blood of Mehran stands out as a title with the kind of raw potential that could carve a niche between the stealthy precision of Assassin’s Creed and the brutal, combo-driven combat of God of War. Developed by Permanent Way Game Co. and published by Blowfish Studios, the action-adventure hack-and-slash game – released October 7, 2025, on PS5, Xbox Series X|S, PC via Steam and Epic Games Store – thrusts players into an ancient Mesopotamian world drawn from “Arabian Nights” folk tales. You play as Mehran, a legendary warrior pulled from retirement by the brutal murder of his family at the hands of a corrupt king, embarking on a vengeance-fueled odyssey across sweeping sand dunes, bustling bazaars, and opulent palaces. With fluid swordplay, bow sniping, stealth mechanics, and a skill tree that encourages experimentation, the game promises 8-10 hours of intense, narrative-driven action. Priced at $29.99 and earning a “Mostly Positive” Steam rating in its first day (72% from 5,000 reviews), Blood of Mehran has sparked buzz for its atmospheric visuals and thematic depth. But early critiques point to performance hiccups, uneven voice acting, and repetitive combat, leaving players to wonder: Does this indie underdog have the chops to rise above its flaws and become a cult classic, or will it fade into the crowded mid-tier pack?
The game’s setup is a classic revenge tale with a fresh cultural twist. Mehran, once a blade master who hung up his sword for peace, confronts the tyrannical king responsible for slaughtering his wife and child in the opening moments, igniting a duel that sets the tone for the 8-hour campaign. Drawing from “Arabian Nights” lore, the story explores themes of love, loss, and loyalty amid a richly evoked ancient Mesopotamia – think sun-baked ruins, spice-laden markets, and torch-lit throne rooms. Permanent Way, a small Iranian studio founded in 2017, aimed to infuse authenticity: Mehran’s journey weaves Persian folklore with historical nods to the Achaemenid era, complete with branching paths where sparing a foe might unlock ally quests or betrayals. “We wanted a hero who’s not just a killer, but a man wrestling with his past,” lead designer Amir Hosseini told IGN in a pre-launch interview. The narrative unfolds linearly across five chapters, with side missions like poisoning guards or archery duels adding replay value. At launch, it’s available digitally only, with a physical edition rumored for Q1 2026 via Blowfish.
Gameplay is where Blood of Mehran shines – or stumbles – most. At its core, it’s a third-person hack-and-slash with God of War-esque combos: Chain light/heavy sword attacks, parry for counters, or switch to dual blades for flurry finishes. Stealth borrows from Assassin’s Creed, letting you slip shadows, use environmental traps (sand pits to bury foes), or poison from afar with a bow. The skill tree, a dynamic web with 50+ nodes, branches into paths like “Vengeful Fury” (damage boosts on finishers) or “Ghost Walker” (extended stealth timers), unlocked via in-game currency from enemy drops. Exploration rewards curiosity: Hidden oases hide lore codexes on Persian myths, while palace infiltrations demand puzzle-solving with pressure plates and lever pulls. Controls feel responsive on PS5, with haptic feedback for sword clashes, but PC players report input lag on lower-end rigs. Combat variety – maces for crowd control, arrows for sniping – keeps fights fresh for the first 4 hours, but repetition creeps in later, per Metacritic user scores (7.2/10 average).
Visually, Blood of Mehran punches above its indie weight, running on Unreal Engine 5 for stunning desert vistas: Golden dunes shift with wind, bazaars bustle with AI NPCs haggling in Farsi subtitles, and palace interiors gleam with torchlight on marble. The soundtrack blends traditional Persian instruments – ouds and santurs – with modern electronica, creating a hypnotic score that elevates boss fights against armored guards or mythical beasts like a sandstorm djinn. Voice acting, however, draws flak: Mehran’s English dub (voiced by an uncredited Iranian-American actor) feels stiff in cutscenes, with lip-sync mismatches; the Persian track fares better but lacks subtitles at launch. Performance issues plague early builds: Frame drops to 30fps in crowded markets on PS5, crashes during loading screens (fixed in Day 1 patch), and pop-in textures in open areas. “It’s pretty to look at, but buggy under the hood,” a Steam reviewer noted, echoing 28% “Mixed” ratings.
Reviews are a mixed bag, averaging 72 on Metacritic (PS5: 74, PC: 70). TheSixthAxis (7/10) praised “a throwback to PS2-era action with heart,” lauding the folklore-infused story and combo depth, but dinged “wonky animations and voice work.” GameGrin (6/10) called it “a solid foundation for revenge, but lacks polish – combat feels derivative of God of War without the spectacle.” DualShockers (7.5/10) highlighted “enchanting environments and a tale that tugs at loyalties,” but criticized “repetitive stealth and crashes that kill momentum.” Steam users love the $30 price for 8 hours (80% positive for value), with 40% citing “Arabian Nights vibes” as a standout. Critics note influences: Assassin’s Creed‘s parkour in bazaar chases, God of War‘s family-driven fury, and Prince of Persia‘s fluid traversal. “It’s not revolutionary, but for an indie, it’s a worthy swing,” IGN’s October 7 preview (8/10) concluded.
Permanent Way’s journey adds heart. Founded by Iranian devs in Tehran, the studio bootstrapped Blood of Mehran with $2 million from Blowfish, an Australian publisher known for VR titles like The Brookhaven Experiment. “We drew from our heritage – tales of Scheherazade and ancient warriors – to craft a story of resilience,” Hosseini said. The team of 25 navigated sanctions for engine access, using UE5’s free tier. Launch sales hit 100,000 units in 24 hours (Steam: 70,000), per VGChartz estimates, with PS5 leading at 40%. Updates promise fixes: Day 1 patch addressed 80% of crashes; a November content drop adds New Game+ and Persian audio.
Fan reactions are passionate. X’s #BloodOfMehran (2 million posts) buzzes: @IndieGamerHub (150,000 followers) shared combat clips (1 million views): “God of War combos in a bazaar? Indie magic!” TikTok playthroughs – stealth takedowns set to Persian beats – 15 million views. Reddit’s r/gaming (250,000 upvotes): “8 hours of solid revenge – worth $30?” vs. “Bugs bury the potential.” Global appeal: Iran’s state media praised the cultural nod (rare for games); UK’s Eurogamer forums (80,000 threads) debate “next God of War Eastern?” A Change.org petition for “full Persian dub” (200,000 signatures) caught Hosseini’s eye: “Working on it – heritage matters.”
Challenges loom. As an indie, Blood of Mehran lacks AAA marketing; Blowfish’s $5 million promo budget pales vs. God of War‘s $100 million. Competition? Stellar Blade‘s 2025 sales (3 million) and Black Myth: Wukong‘s folklore fury (10 million) crowd the hack-and-slash lane. Performance woes – 30% Steam refunds in Week 1 – risk word-of-mouth wounds. Yet, potential glimmers: Skill tree depth rewards replays, lore codex unlocks “Arabian Nights” side tales, and a co-op mode teased for 2026 could extend legs.
Politically neutral, but culturally resonant. Iran’s devs faced visa hurdles for E3 2025 demos; U.S. outlets like Kotaku hailed it as “Middle Eastern rep done right.” Trump’s X: “Blood of Mehran? Make Gaming Great Again – no woke warriors!” Fox’s Gutfeld (3 million viewers): “Indie revenge? Better than Hollywood’s.” MSNBC’s Reid: “From sands to screens – cultural wins amid crunch concerns.”
Stakes? High-desert high. Blood of Mehran‘s $10 million projected revenue could seed Permanent Way’s sequel; Blowfish’s portfolio grows. Economically, Steam sales +20% post-reviews; modding kits on Nexus (5 million downloads) extend life. Culturally, Prince of Persia reboot meets God of War: Netflix eyes adaptation, with Dev Patel rumored as Mehran.
Tulane’s Dr. Monica Sizemore: “Indies like this echo Journey – small studios, big souls.” October’s sands shift: Blood of Mehran‘s revenge rises or recedes. 8 hours of heart? Potential’s pulse beats strong. In 2025’s arena – AAA giants, indie grit – this isn’t footnote; it’s fable. Fans fight on; blades? They gleam.