🚨 This NEW Cyberpunk open-world shooter is looking ABSOLUTELY INSANE… 🤯
Neon-soaked megabuildings towering into infinity, bounty hunts that turn DEADLY, parkour across skyscraper ruins, and gunfights with cybernetic freaks where ONE slip means you’re the prey.
A lockdown traps you inside with a massive bounty on YOUR head – pay up or get collected. Devs teasing god-tier customization, endless auto-generated targets, and visuals that make Cyberpunk 2077 look tame.
Gamers are FREAKING OUT: “This could be the next BIG thing!” Is it vaporware or the indie masterpiece we’ve been waiting for? 👀
Dive in NOW before it explodes! 🔥

In the shadow of Cyberpunk 2077‘s redemption arc and a renewed thirst for neon-drenched dystopias, one indie project is reigniting passions: Vigilancer 2099. This third-person open-world action shooter from Envoidant Studios promises a brutal bounty-hunting saga inside a colossal, isolated Megabuilding – and recent leaked gameplay footage has gamers buzzing like never before.
Still in prerelease on Steam with no firm date, Vigilancer 2099 has wishlist numbers climbing and X ablaze with speculation. A fresh eight-minute gameplay showcase dropped in August 2025, flaunting seamless parkour, drivable hovercars, and visceral shootouts amid holographic chaos – racking up thousands of views and cries of “Take my money!” from the cyberpunk faithful. As lead developer Nas Nakarus teased in March, the team’s been grinding in “stealth mode,” polishing a title that’s evolved since its 2022 reveal.
From Vigilance to Vigilancer: A Passion Project’s Evolution
Envoidant Studios, a small outfit helmed by Nakarus (10,000 X followers strong), first teased the game as Vigilance 2099 back in 2021 with trailers showcasing flying cars and gritty alley brawls. Rebranded to Vigilancer 2099 by late 2022, it hit Steam with Unreal Engine 5 demos that blew minds – vertical megastructures, dynamic neon lighting, and a Nemesis-inspired bounty system hinting at endless replayability.
The pitch? You’re a “Vigilancer,” a customizable cybernetic hunter framed post-heist. Your megabuilding – a self-contained hive of humanity, robots, and aliens – slams into lockdown. A sky-high bounty brands you public enemy No. 1. Grind gigs to chip away at debt, or risk permadeath in this unforgiving vertical jungle.
No massive publisher backing this solo/small-team effort. Nakarus has been transparent: development’s deliberate, balancing ambition with reality. A promised devlog video from August 2024 never fully materialized, but March 2025 updates confirmed “vibe coding” on landing gear and core systems, plus a side project (Nano Neighbors) to fund the beast without burnout.
Gameplay: Bounty Hunting Reimagined in a Neon Hellscape
Forget linear corridors. Vigilancer 2099 thrusts you into a handcrafted Megabuilding – think Blade Runner meets Deus Ex on steroids, with layers of slums, penthouses, and underbelly warrens begging exploration. Verticality rules: wall-run across facades, grapple vents, hijack hoverbikes for pursuits. Recent footage shows fluid third-person parkour flipping to first-person for immersion – shooting gallery dives into crowds, bounty pings lighting up your HUD.
Core loop: Auto-generated bounties spawn endlessly. Stalk marks through procedurally flavored missions – no game-over for failures, just escalating heat. Customize ruthlessly: cyberarms for melee crushes, optic hacks for wallhacks, neural implants tweaking stealth or aggression. Choices ripple – spare a target, they might rat you out later or tip black-market upgrades. NPC reactions shift with your loadout: chrome-heavy? Gangs steer clear. Ragtag? Mugs galore.
Combat’s tactical: cover-based shootouts with drones, mechs, and augmented thugs. Drugs for buffs (health bursts, rage modes). Debt fuels progression – blow creds on gear or bail? Risk-reward pure. Environmental storytelling drips lore: graffiti wars, crashed shuttles, holographic ghosts of the building’s fall.
UE5 shines: Lumen global illum casts godrays through smog, Nanite pops distant billboards into focus mid-chase. Footage screams next-gen – rainy alleys reflecting plasma fire, crowds scattering in panic.
The Hype Machine: Trailers That Broke the Internet (Twice)
2022’s reveal trailer went viral – 7,000+ likes on X, Japanese outlets dubbing it “open-world cyberpunk bounty TPS.”<post:47></post:47> Dexerto called it “insane.” Fast-forward to 2025: That August clip (7,400+ views) reignites flames, with Redditors and X users pleading for demos.
Steam community hums low-key – discussions link dev X for crumbs, sentiment hyped but patient. Wishlists stack (exact figs undisclosed, but SteamDB tracks steady growth). No demo yet, but Nakarus hints one looms post-polish.
Challenges in the Chrome: Dev Hell or Deliberate?
Long silence breeds doubt. Post-2022, radio quiet till 2024’s “soon” tease fizzled.<post:90></post:90> Germany’s age-gate geo-block irks EU fans (fixable via Steam survey).<post:36></post:36> Small team means scope creep risks – is the Megabuilding truly “limitless”?
Nakarus owns it: Stealth for quality, side gigs for sustainability. No Epic exclusivity, no MTX promises – pure indie ethos. Roadmap? “Big reveal soon,” per recent footage.
Cyberpunk’s Next Chapter?
Cyberpunk 2077‘s Phantom Liberty highs prove the genre’s alive. Vigilancer slots perfectly: bounty focus echoes Star Wars Bounty Hunter, open-world depth rivals Spider-Man. Priced indie (~$30-40 est.), it could democratize high-fidelity cyberpunk.
X polls scream demand: “Most anticipated” lists alongside Exekiller.<post:12></post:12> If Envoidant delivers, 2026’s 1.0 could eclipse vaporware fears.
For now, wishlist it. The hunt’s coming – and the bounty’s on us to watch.
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