🚨 FREE LOADOUTS = MONEY BLACK HOLE! 😡 Pros WARN: You’ll GRIND HOURS for PENNIES in Arc Raiders & DIE to CAMPERS EVERY TIME! 💀
No safe pocket? Weak Rattler melts to geared squads! 250k/hour? LIES—real avg 60k with 50% death rate! Kit up MINIMALLY or STAY POOR FOREVER!
The HARSH TRUTH + 300k/hr ALTERNATIVE exposed… Who’s quitting free kits NOW? 👇 🔥

Arc Raiders, Embark Studios’ extraction shooter that has captivated millions since its October 30 debut, demands sharp economic decisions amid robot swarms and betrayals on maps like Blue Gate and Stella Montis. With the Expedition wipe hitting December 17—requiring 5 million stash value for max permanent skill points—the coin grind intensifies. Free loadouts seem like a no-brainer: zero stash risk, instant entry. But data from player tests, Reddit spreadsheets, and streamer breakdowns reveal a brutal truth—they’re inefficient for serious money farming, capping profits while amplifying deaths.
Free loadouts spawn players with randomized grey gear (e.g., Rattler SMG, basic shield, minimal meds/ammo), slashing carry capacity to 35kg without safe pockets. Extract successfully, and you keep it all—ideal for newbies. But for farming? Limitations compound.
The Profit Illusion: Numbers Don’t Lie
Guides hype 250k/hour Buried City loops or 80k Lush Bloom raids. Reality tempers this: 50-60% extraction rates due to vulnerabilities.
Farm Method
Avg Loot/Run
Time/Run
Est. Success Rate
Profit/Hour
Key Drawback
Free Loadout (Buried City Lush)
20-40k
5-10 min
50-60%
60-80k
No safe pocket, ARC weakness
Free Loadout (Stella Snowball)
30-50k
10 min
40-50%
50-80k
Late spawns, camper bait
Budget Kit (Kettle/Anvil)
50-100k
10 min
70-80%
200-350k
~5k kit cost, recoverable
Energy Clip Craft Loop
3-5k/cycle
2-5 min
100% (no raid)
300k+
Blueprint grind upfront
Reddit data: Bare-min kits hit 349k/hour; free caps at 120k after failures. XDA: 60-80k/hour max low-risk free runs. Why? No safe pocket = forced early extracts, ditching high-value ARC drops.
Death Trap: Hunted from Spawn
Geared players prey on free kits. Steam rants: “Free loadout dudes avoid decisions… they just start shooting.” X: “Pussy ass rats… sent back to load screen.” Spawn camping, extract traps wipe runs—78% success possible SS-style, but averages tank.
Reddit PSA: “Shooting yourself in the foot long-term.” Weak light ammo bounces off heavies (Bastions, Hornets); avoid = miss Rocketeer Drivers (5k+). Late spawns (free prioritized last) mean looted hotspots.
Locked Out: No Keys, No Gains
Raider Hatch Keys, breaching charges? Rare on free kits. Miss secure lockers, vaults—prime blueprint/trinket spots. Budget kits carry tools, defend POIs.
Community Backlash: Rats Ruin Runs
X/Reddit: “Free loadout rats taking advantage.” “PvP pointless… no good loot.” Gear fear spirals: Die kitted? Free recovery. But endless free = no skill growth, stalled progression.
Smarter Alternatives: Kit Light, Profit Heavy
Budget Loadout Meta: Grey Kettle II (cheap, precise) + Anvil shotgun. 5k craft, wins CQC, hauls 50kg+ with Looting Survivor Mk2. 200k+/hour.
Safe Runs: Dam Residential trinkets (40-90k, low PvP).
Crafting: Energy Clips (3.8k profit/cycle, raid-free).
Steam: “80% success… 50-70k/10-15min” with blue augment. Presets QoL begged for—free kits as crutch, not strategy.
The Verdict: Free for Fun, Kits for Coins
Free loadouts excel for learning, quickies—not Expedition grinds. “Spam worse than cheap kit.” With Cold Snap December 16, optimize now. Raiders: Ditch the crutch, kit minimal, extract rich. 5M awaits the bold.