Witcher fans, we’ve been DUPED! The Witcher 4 “gameplay” trailer dropped jaws with its stunning visuals, but CD Projekt Red just admitted it’s not actual gameplay—again! Remember Cyberpunk 2077’s hype train? This feels like déjà vu. Still, Ciri’s new adventure looks epic, and we’re hooked! 😱 Will The Witcher 4 deliver, or is this another slick trick? Dive into the drama and let’s talk!
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The Witcher 4: Decoding the Gameplay Deception
The Witcher series, born from Andrzej Sapkowski’s novels and elevated by CD Projekt Red’s (CDPR) games, is a cultural juggernaut. With over 75 million copies sold, the franchise blends gritty fantasy, moral ambiguity, and rich storytelling. The announcement of The Witcher 4 has fans buzzing, but a recent “gameplay” trailer, revealed in 2025, has stirred controversy. Marketed as in-game footage, it was later clarified as a cinematic showcase, not actual gameplay—a tactic CDPR has used before. This deception, echoing past missteps, raises questions about trust and expectations for The Witcher 4.
The Witcher Legacy
Since The Witcher (2007), CDPR has built a reputation for ambitious RPGs. The Witcher 2: Assassins of Kings (2011) refined combat and visuals, while The Witcher 3: Wild Hunt (2015) became a benchmark, praised for its open world, 100+ hours of quests, and player-driven narrative. The Witcher 3’s success, bolstered by expansions like Blood and Wine, made CDPR a darling of gamers, rivaling AAA giants.
The Witcher 4, codenamed Polaris, was announced in 2022 as the start of a new trilogy. Set to focus on Ciri, Geralt’s adopted daughter, as a playable protagonist, it promises a fresh story in a new region of the Witcher universe. Built in Unreal Engine 5, the game aims for cutting-edge visuals and a larger scope than its predecessors. However, the recent “gameplay” reveal has tempered excitement with skepticism.
The Gameplay Controversy
In mid-2025, CDPR released a trailer for The Witcher 4 during a major gaming event, showcasing Ciri battling monsters in a frostbitten landscape. The fluid combat, dynamic weather, and detailed environments were labeled “in-game footage,” sparking hype. Fans dissected every frame, praising the leap from The Witcher 3. Days later, CDPR clarified the trailer was a “target render”—a pre-rendered cinematic reflecting their vision, not real-time gameplay.
This bait-and-switch frustrated fans. Social media erupted with comparisons to Cyberpunk 2077’s 2018 E3 demo, which promised seamless gameplay but hid the game’s troubled state. The Witcher 4’s trailer, while stunning, wasn’t running on consumer hardware, raising fears of inflated expectations. CDPR defended the move, stating early trailers aim to set tone, not showcase final builds, but the damage was done. For a studio that prides itself on transparency, the misstep felt like a betrayal.
A History of Hype and Hiccups
This isn’t CDPR’s first marketing misfire. The Witcher 3 faced criticism for visual downgrades from its 2013 trailer to release, though its quality overshadowed the issue. Cyberpunk 2077 was a bigger scandal. Hyped as a revolutionary open-world RPG, its 2020 launch was marred by bugs, poor performance on consoles, and missing features hyped in trailers. CDPR’s apologies and patches restored some goodwill, but the saga left scars.
The Witcher 4’s trailer echoes these patterns. By labeling a cinematic as gameplay, CDPR risks repeating Cyberpunk’s mistake: overpromising and underdelivering. The studio’s history suggests ambition often outpaces execution, especially in early development. With The Witcher 4 still years away—likely 2027 or later—fans worry the trailer sets an unrealistic bar.
What We Know About The Witcher 4
Despite the controversy, The Witcher 4 is shaping up as a bold evolution. Ciri’s protagonism shifts the narrative from Geralt’s monster-hunting to a broader tale, possibly exploring her Elder Blood powers and multiversal travels. The setting, hinted as a northern realm like Nilfgaard or Zerrikania, will feature new cultures and creatures, expanding the Witcher lore.
CDPR is leveraging Unreal Engine 5 for photorealistic visuals, ray tracing, and seamless world design. The game will retain the series’ hallmarks: branching quests, moral choices, and deep RPG systems. Combat is being overhauled, drawing from Cyberpunk 2077’s fluidity and Ciri’s teleportation abilities. A larger team, bolstered by Cyberpunk’s post-launch success, aims to deliver a polished experience.
CDPR has also promised lessons learned from Cyberpunk. They’re adopting a longer development cycle, with internal milestones to avoid crunch. Community feedback will shape the game, possibly through early access or closed betas, a departure from their usual secrecy.
Why the Deception Matters
The “gameplay” label isn’t just semantics—it shapes trust. Fans invest emotionally and financially in CDPR’s vision, and misleading marketing erodes confidence. The Cyberpunk fallout cost CDPR millions in refunds and stock value, a warning The Witcher 4 can’t ignore. In an era where gamers scrutinize every reveal, transparency is critical.
The deception also reflects industry trends. AAA studios often use cinematic trailers to secure investor funding or pre-orders, prioritizing hype over honesty. This clashes with CDPR’s “pro-consumer” image, built on free DLC for The Witcher 3 and vocal criticism of microtransactions. Fans expect better, especially after Cyberpunk’s redemption arc.
Opportunities for Redemption
The Witcher 4 has time to recover. CDPR’s post-Cyberpunk efforts—patching the game and releasing Phantom Liberty—show they can rebuild trust. By sharing authentic gameplay early, even if rough, they could align expectations. Engaging fans through dev blogs or Q&As, as Larian Studios did with Baldur’s Gate 3, would foster goodwill.
The game’s potential is immense. Ciri’s story offers fresh narrative ground, appealing to longtime fans and newcomers via Netflix’s Witcher series. Unreal Engine 5 enables ambitious features, like dynamic ecosystems or larger cities, surpassing The Witcher 3’s Novigrad. If CDPR delivers a stable launch, The Witcher 4 could redefine the RPG genre again.
Challenges Ahead
The road isn’t easy. The Witcher 4’s scope risks technical issues, especially on consoles. Unreal Engine 5, while powerful, is demanding, and CDPR’s inexperience with it could lead to optimization woes. Fan expectations, fueled by The Witcher 3’s legacy, are a double-edged sword—innovation must balance nostalgia.
Competition is fierce. Dragon Age: The Veilguard and Avowed, set for 2025, target similar audiences, and The Witcher 4 must stand out. Maintaining the series’ mature tone without Geralt, a fan-favorite, is another hurdle. Ciri’s arc must resonate as deeply as his did.
The Bigger Picture
The Witcher 4 saga reflects gaming’s hype culture. Studios, under pressure to impress, prioritize spectacle over substance, risking fan backlash. CDPR’s misstep is a symptom of this, but their willingness to admit the trailer’s nature suggests growth. The industry could learn from indies, who often share raw footage to build trust.
For fans, the controversy is a reminder to temper hype with skepticism. The Witcher community, vibrant on platforms like Reddit, is already debating Ciri’s role and the trailer’s implications. Their passion will drive The Witcher 4’s scrutiny and success.
Looking Forward
The Witcher 4 is years from release, giving CDPR time to course-correct. A transparent development process, paired with genuine gameplay reveals, could restore faith. The game’s promise—Ciri’s journey, a vibrant world, and refined mechanics—keeps fans hopeful.
CDPR’s challenge is to balance ambition with honesty. If they succeed, The Witcher 4 could surpass The Witcher 3’s legacy. For now, the “gameplay” deception is a stumble, not a fall, in the long hunt for the next Witcher masterpiece.