🚨 RESIDENT EVIL REQUIEM’S NEW RECORD HAS PLAYERS FURIOUS: “OVERRATED TRASH!” vs “MASTERPIECE!” – COMMUNITY IN TOTAL CHAOS! 😱

Capcom just dropped a BOMBSHELL stat that SHATTERED franchise history… but fans are EXPLODING in rage over why it even happened. Is this sky-high score legit… or the biggest case of recency bias EVER? Hidden review counts, salty comparisons, and the one detail driving thousands to REVIEW BOMB will make your head spin…

👉 DIVE INTO THE FULL MELTDOWN BEFORE IT GETS WORSE:

Resident Evil Requiem, Capcom’s latest survival horror entry released February 27, 2026, continues to dominate headlines – but not always for the reasons the publisher hoped. While the game has shattered multiple franchise records in sales, concurrent players, and critical reception, its meteoric rise to one of the highest user scores on Metacritic has ignited a fierce backlash among gamers. Accusations of recency bias, inflated ratings from low review volumes, and questions about long-term staying power have turned what should be a celebration into a heated online debate.

The controversy centers on Metacritic’s user score rankings. Shortly after launch, Requiem surged to the No. 1 spot among all-time user-scored games, tying or briefly surpassing 2025’s breakout hit Clair Obscur: Expedition 33 with a near-perfect 9.5/10. This placed it above classics like The Witcher 3, Metal Gear Solid, and even meme-fueled entries like Disney’s Cory in the House. As of early March, the score has settled at 9.4-9.5 (depending on daily fluctuations), still among the platform’s elite. Steam reviews echo the enthusiasm, sitting at “Overwhelmingly Positive” with thousands of glowing reports praising the game’s return to tense, atmospheric horror, Leon Kennedy’s expanded role, and innovative enemy designs blending classic zombies with Mold-inspired mutations.

Yet, the rapid ascent has provoked outrage. Players on X and Reddit argue the score is artificially high due to recency bias – the tendency for fresh releases to receive inflated praise before broader audiences weigh in. One X user, @hossafy, captured the sentiment: “Requiem at 9.5 with only ~6k reviews vs Expedition 33’s 24k? Pure hype. It’ll drop like a rock once the casuals finish.” Another, @Phrosnite, noted that Expedition 33 launched with a similar 9.7 spike before stabilizing at 9.5 after review counts doubled. Comparisons abound: Requiem‘s user tally remains modest compared to older juggernauts, leading skeptics to claim review bombing from contrarians or brigade voting could swing it downward soon.

The backlash isn’t isolated. Forums like ResetEra and r/HorrorGaming feature threads dissecting the phenomenon. Some dismiss it as entitlement: “Game’s a banger – why hate on success?” Others point to Metacritic’s open policy, where anyone can score without proof of ownership, enabling potential manipulation. “No barrier to entry means hype trains derail reality,” one Redditor wrote. A vocal minority even ties it to broader frustrations, like Japanese players’ complaints about regional censorship of gory scenes (black boxes obscuring violence in the localized version), which they say “breaks immersion” and fuels refund demands on Steam.

Capcom’s silence on the drama contrasts with triumphant announcements elsewhere. The publisher revealed Requiem sold over 5 million copies in its first five days – making it the fastest-selling title in franchise history. It outpaced Resident Evil Village (5 million in five months), the RE4 Remake (5 million in four months), and others by wide margins. On Steam, concurrent players peaked at 344,214 during launch weekend – more than triple Village‘s 106,631 and double the RE4 Remake‘s 168,191. PS5 led sales platforms, with a notable PC surge. These figures position Requiem among Capcom’s all-time top 20 bestsellers in record time, cementing its commercial dominance.

Critically, the game earns strong praise: Metacritic aggregates hover around 87-89, with outlets lauding its blend of RE7-style first-person tension and classic third-person action, nostalgic callbacks, and a story that respects series lore while pushing boundaries (including Leon’s controversial fate). IGN awarded it 9/10, calling it “a highly infectious new mutation” of survival horror. User scores, however, remain the flashpoint – some celebrate it as proof gamers crave “scary, story-driven” experiences over trends, while detractors see it as fleeting hype.

The divide mirrors past controversies, like The Last of Us Part II‘s polarized reception or Cyberpunk 2077‘s launch woes. Here, success itself breeds suspicion. Will Requiem‘s score hold as review volumes grow? Or will it follow the pattern of early spikes followed by gradual decline? Capcom’s post-launch plans – free updates, potential DLC expanding on Elena Voss and Leon’s arcs – could sustain momentum. For now, the record stands as both triumph and lightning rod.

As the debate rages, one thing is undeniable: Resident Evil Requiem has reignited passion for the series. Whether fans embrace the acclaim or decry it as overblown, the game’s impact is impossible to ignore. Capcom, riding high on numbers, faces the challenge of proving the praise endures.