Neil Druckmann is behind games like The Last of Us. Some have claimed him to be the video game god, but he seems unsure of himself. While he is pretty confident in making a certain game, Neil doesn’t seem to have the confidence to make a sequel.
Why it matters: Neil Druckmann has received a lot of hate from the fandom due to The Last of Us Part 2, which divides the fans. Some liked the story, some didn’t, but the majority loved the first part.

During the recent DICE summit, Neil Druckmann was asked, “How do you and your teams approach character development over multiple games?” Neil said that he never thinks about multiple games and explained his approach.
The game in front of us is so all consuming. I think you’re jinxing yourself if you’re starting to think about the sequel when you’re working on the first game.
He further explained:
I just approach it as, what if I never get to do another one?
Moreover, Neil says that he doesn’t save any ideas for the future; if he has a cool idea, he will implement it into the game he is already working on. When working on a sequel, he gets confused about what to do with the story and often thinks of just killing all of the characters (RIP Joel).
Neil further explains that when the team was making Uncharted 1, they had no idea what to do with the sequel. They just figured it out when it was time to develop Uncharted 2 and it was the same with its sequel, as well.
Barlog, a fellow developer, was also sharing his experience, and to him, Neil responded that he doesn’t have the confidence for sequels.
I think for me that requires a level of confidence I just don’t have. Like this is going to be so successful, I know where this is going next. I’m like, I just want to focus on the next five days in front of me, let alone 10 years down the line.
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