One of the Biggest Plotholes in God of War: We Could Never Know How Kratos Chained Atlas After Their Lackluster 1st Encounter

The God of War franchise is guilty of being riddled with a lot of plot holes, but there is one that still haunts players the most.

God of War, Kratos

The God of War series is riddled with many plot holes and inconsistencies that fans have repeatedly pointed out. The franchise is based on Greek and Norse mythology but has been found guilty of taking a lot of creative liberties that distance it from the source material.

God of War 2 in-gameAtlas’ appearance is quite different from the first game. Image Credit: Santa Monica Studio

However, among those, there is one plot hole that is so bizarre that it gets more confusing the more you try to break it down, and its seeds were sown from the beginning, in the first God of War game.

God of War creators failed to do justice to Atlas’ plot

God of War 2 in-gameGod of War 2’s plot surrounding Atlas raises a lot of questions. Image Credit: Santa Monica Studios

In the first God of War, Kratos visits the Temple of Pandora, built a thousand years ago, where he completes the challenge of Atlas, implying that the Titan has been holding the world for almost a millennium.

However, things take a weird turn in God of War 2 when it is revealed that it was Kratos who had chained him to the world. This is further explored in God of War: Chains of Olympus, which is set 5 years before Kratos visits the temple in the first game. In here, Kratos chains Atlas up.

If Kratos chained Atlas just 5 years ago, then how come the statue of Atlas has been standing in the temple of Pandora for almost a millennium? This loophole does not make any sense.

On top of that, even the appearance of the giant is quite different from how it is depicted in the first game. In the second game, he magically grows an extra pair of limbs and becomes bald, which adds more questions and confusion. Atlas’ origin story has not been explored to the fullest, and his plotline has just been used to create larger-than-life fight sequences to make the game appear exciting without paying any attention to detail and story.

God of War devs kept drifting away from the source material

God of War 2 in-gameKratos confronts Atlas 5 years after chaining him to the world. Image Credit: Santa Monica Studio

There sure are a lot of inconsistencies in the game’s lore, and that is largely due to the developer’s decision to focus on the entertainment aspect of it rather than the mythological accuracy, which is fine.

However, what has been established within the game should be handled with care. There is no harm in taking creative liberties and drifting away from the source material, but the things that one includes in their story should not be riddled with plot holes that are a result of making the game appear larger than life and cool.

Most players find comfort in the stories they see unfold in front of their eyes, and if there are inconsistencies in it, then it distances itself from the player. It disconnects them from the game’s world. What do you think about it? Let us know in the comments below.

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