Both of those games crashed and burned quite spectacularly last year, with their support pulled and the reputation of the developers thoroughly in tatters. While it’s difficult to claim that they flopped because they were live-service games, the failure of Concord was enough to force PlayStation into reassessing its current projects and start making some difficult decisions.
GDC Survey Reveals 33 Percent Of Triple-A Developers Are Working On Live-Service
Across every respondent, a total of 16 percent claimed that they were actively working on a live-service game, while another 13 percent of respondents claimed that they’d like to make one. For those of you that hate live-service with a passion, there is some hope, as a whopping 41 percent of all respondents claimed they weren’t interested in live service in the slightest.
A third of all triple-A developers is a worrying amount, though there are some issues regarding the people who responded. Firstly, 3,000 developers is a relatively small sample that you can’t for certain say would scale up globally. According to the survey, 58 percent of respondents came from the US, with the UK, Canada, and Australia making up another 16 percent.
Still, a group of over 3,000 developers is still a decent sample, and there’s every chance that getting more responses from countries such as China could make even worse reading, as the country is home to studios that make games like Genshin Impact and the recently released Marvel Rivals. At the very least, it’s a sign that the push for live-service hasn’t slowed just yet, despite so many high-profile disasters.