
That’s all going to change, though, in Assassin’s Creed Shadows. In an interview with Screen Rant, AC Shadows‘ creative director Jonathan Dumont suggests that fans will appreciate its renewed focus on stealth over combat. “Longtime fans of the series, I think they will enjoy, a little bit, coming back to the roots of the parkour, and stealth, and how much we spend time trying to craft the light and shadow detection.” In other words, Shadows is going back to basics, bringing back the stealth and acrobatic traversal of the series’ first few games.
Assassin’s Creed Shadows Is Going Back To Its Roots, While Also Going Deeper
How AC Shadows Is Developing Its Stealth Mechanics


So Assassin’s Creed is going back to stealth, but it’s not exactly leaving more direct methods of combat behind: AC Shadows‘ dual protagonists allow players to choose the fighting style they prefer for individual missions. The samurai Yasuke will represent the RPG-style combat of recent Assassin’s Creed games, facing enemies head-on. The shinobi Naoe will represent classic, stealth-style Assassin’s Creed, sneaking silently through the shadows.
Gadgets have always been a big part of the Assassin’s Creed approach, but it looks like we’ll see some new ones – or the return of some old favorites – in Shadows. The weather system sounds pretty new; while other AC games have had weather, so to speak, it’s never had much of an impact on stealth. It’s easy to see how something like that could interact with the lighting system, making Naoe much easier to see on a bright, sunny day than in the midst of heavy rain.
AC Shadows’ Return To Stealth Is Exactly What The Series Needed
An Overdue Return To Form

I’m sure I’m not alone, but at the same time, I’m sure action RPG Assassin’s Creed has its fans. That’s why Shadows could be the perfect balance. By allowing players to pick their approach to each mission with its dual protagonists, it’ll offer the best of both worlds: stealth for those who want it, action for the rest. Of course, there’s always an inherent risk in trying to please two disparate sides of your fan base at once. You could end up going too far one way while neglecting the other, or taking half-measures to make both aspects work.
But as long as both sides of it are equally fun, and have seen meaningful advancement since the last game in the series, then I don’t see a problem with splitting the gameplay in two. It’s still too early to tell, but it’s a promising look for Assassin’s Creed Shadows.
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