
Starfield showed a way to improve game progression and player freedom that could set a strong foundation for Fallout 5. Players shouldn’t ignore these advancements, as they mark real growth for Bethesda. By looking at what worked and what nearly worked in Starfield, developers can make Fallout 5 something special rather than just another typical Bethesda RPG made on an outdated engine.
10Resource Gathering In Bases Instead of Just Living There
They’re More Than Just Some Shacks Put Together






Fallout 5 should take a page from Starfield when gathering resources in settlements, moving away from the focus on just basic needs seen in Fallout 4. In Fallout 4, settlements were mainly safe spots that needed resources for maintenance, defense, and simple crafting. But Starfield adds a new twist by allowing outposts to produce resources that can be used in different places.
9Shooting And Movement In Starfield Is Better Than Any Fallout Game
It’s A Real Improvement From Past Games






Starfield‘s combat system is a big improvement for Bethesda, especially when it comes to shooting and movement, and it’s better than any previous Fallout game. The gunplay feels smoother and more responsive, a nice change from the clunky mechanics seen in earlier titles. The addition of a jetpack skill lets players move in new ways during combat, allowing for more fluid moves and giving them an advantage in fights—something the Fallout games lack.
This increased mobility makes it easier to position yourself strategically in battle and adds excitement to the action, making it much more engaging than the typical shootouts in Fallout. However, the absence of VATS, the unique targeting system from Fallout, is felt. Adding a system like VATS from Fallout 5 to Starfield‘s combat would make it even better, thanks to the strategy this would add.
Procedural Generation For Bigger Maps Is Good
It’s Not All Bad, & It’s Pretty Useful






The procedurally generated content isn’t the final product. Developers can take the basic landscapes created by the algorithms and then add in specific locations by hand. This way, while the overall world is big and generated, important places like cities and quest hubs feel more carefully crafted. This method offers the best of both worlds, giving players large areas to explore along with specially designed spots to discover.
7Lockpicking As A Puzzle Instead of The Default Is More Fun
Good To Lose A Tired And Overused System






Higher-level locks are more difficult, requiring players to manage more pieces, which makes a lot of sense. This new system is not just more interesting than the old way of picking locks in Fallout, but it also gives players a rewarding feeling when they figure it out. This could be a great idea for Fallout 5 to adopt a similar, more interesting lockpicking method instead of the old, tedious one.
6Starfield Has Great Textures and Meshes for Weapons
Bethesda Worked To Make Weapons Look Good






Starfield has made big improvements in how players can customize weapons compared to previous games. It features a detailed and user-friendly system that lets players modify their guns to match their style of play. Each change affects the weapon’s performance and its look, thanks to well-designed textures and shapes.
Persuading As A Minigame Is More Fun Than A Dice Roll
Passive Is Rarely More Fun Than Active






Persuasion in Fallout often feels passive, like just rolling the dice based on character stats instead of using player skill. The system relies heavily on Charisma checks, which means players just raise their stats and succeed without much effort, making it feel formulaic and unchallenging. Starfield tries something different by adding a more interactive persuasion minigame. While it’s not perfect, it’s a big improvement.
Instead of just rolling dice, players interact through a series of dialogue choices, considering the NPC’s personality and picking responses that fit their character’s motivations. This makes the experience more dynamic and rewarding, since success hinges on understanding the characters rather than just a numbers game. It needs improvement in Fallout 5, but letting players strategize and adapt gives them more agency in the game.
4Romance And Marriage Is Done Better In Starfield
Bethesda Is Bad At Romance, But Getting Better

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Starfield improves on romance and marriage compared to Fallout 4, although there’s still room for improvement. In Fallout 4, relationships feel more like brief hookups and checklist tasks rather than real connections. In Starfield, however, players can develop deeper relationships through regular interactions and shared experiences, which can even lead to marriage.
Starfield has unique missions and conversations with companions that allow players to really get to know the characters they’re developing relationships with, making the connections feel more rewarding. Instead of just aiming for perks, players are building meaningful bonds with more complex characters. Fallout 5 could benefit by expanding on this system to create more meaningful connections between characters beyond just gameplay advantages. Right now, it’s still really stale.
Multiple Ways To Store Armor And Weapons In Outposts
It’s Like An Armory, But Better






In Starfield, how players store items like weapons and armor is a big improvement over Fallout 4 and shows a way Fallout 5 could get better. While Fallout 4 had basic storage options, Starfield added special armories and weapon cases, making organizing gear more realistic and satisfying. Players can showcase their collections in a functional and visually appealing way, which adds to the immersive experience.
Instead of just throwing gear into random containers, Starfield lets players display and take care of their equipment in designated spaces. This detailed storage system makes players’ personal spaces feel more lived-in and unique. It also gives players a cooler way to manage their resources. Fallout 5 could benefit from using a similar system, which would make the base building feel more natural and meaningful.
2Production And Assembly Lines In Outposts Make More Sense For Settlements
Think About The Future, Not Just Tomorrow






Starfield‘s outpost system is a better way to build settlements than Fallout 4. Fallout should seem thrown together from a destroyed world, but there should be a sense of progress somewhere. Starfield lets players start entire production lines and outposts on different planets, which makes it feel like the future will bring civilization again. This isn’t just about generating resources but about making towns self-sufficient. They take raw materials, refine them, and turn them into finished products, which gives a clear sense of progress and independence that Fallout 4 lacked.
Fallout’s settlements felt like temporary fixes, while Starfield’s outposts felt like the start of a more permanent future. The shift from makeshift shelters to structured industrial complexes makes settlement building more logical for establishing a stable society. Fallout 5 could also benefit from letting players create lasting, functional settlements that help build a new world. This improvement in Starfield’s design allows for real economic development through production lines.
Respawning Enemies In Hideouts Should Be In Fallout Already
This Should Be A Recurring Gameplay Element






The way enemies respawn at outposts in Starfield makes a strong case for bringing this feature into Fallout 5. Unlike Fallout 4, where cleared areas stay empty, Starfield keeps things fresh by constantly bringing back enemies. This makes sense because hideouts are perfect for different enemies to go into and make their own.