Star Wars BURNED? đ± Ubisoftâs CEO just called Disneyâs Star Wars TRASH, blaming it for Outlawsâ epic flop! Is the galaxy far, far away doomed, or is Ubisoft dodging their own mess? đ€ Uncover the spicy truth behind this blockbuster blame game! đ
The release of Star Wars Outlaws on August 30, 2024, was meant to be a triumphant milestone for Ubisoft, marking the first open-world game in the Star Wars universe, a franchise synonymous with blockbuster success. With a budget estimated at $200â500 million, including a record-breaking marketing push, the game promised players the chance to live as Kay Vess, a scoundrel navigating the criminal underbelly between The Empire Strikes Back and Return of the Jedi. Yet, it sold only 1 million copies in its first month, far below the 5â6 million Ubisoft anticipated, contributing to a 10-year low in the companyâs stock price. In a July 18, 2025, shareholder meeting, CEO Yves Guillemot deflected responsibility, asserting that the game launched âwhen the brand that it belonged to was in a bit of choppy waters,â implicitly criticizing Disney and Lucasfilmâs stewardship of Star Wars. This claim, amplified by headlines like those on That Park Place and X posts from @GameSpot, has sparked intense debate, with fans and analysts questioning whether Disneyâs Star Wars is indeed âtrashâ or if Ubisoftâs own failures are to blame. This analysis explores the validity of Guillemotâs assertion, the gameâs shortcomings, and the broader dynamics of a franchise caught in cultural and commercial crosswinds.
Guillemotâs statement, while not explicitly calling Star Wars âtrashâ as sensationalized, points to a perceived decline in the franchiseâs appeal under Disneyâs management since its $4 billion acquisition of Lucasfilm in 2012. The Star Wars brand has undeniably faced turbulence, with the sequel trilogy (The Force Awakens, The Last Jedi, The Rise of Skywalker) dividing fans over narrative choices, particularly The Rise of Skywalkerâs rushed resolution, which earned a middling 52% critic score on Rotten Tomatoes. Disney+ series like The Book of Boba Fett and The Acolyteâthe latter canceled in 2024 due to low viewershipâfurther fueled accusations of âfranchise fatigue,â as noted on Redditâs r/StarWars (u/leonida99pc). Some fans, like one X user (@Grummz), argue Disneyâs rapid content output has diluted the brandâs cultural weight, once described as âAmericaâs Mario/Pokemonâ for its near-mythic status. The closure of Star Wars: Galactic Starcruiser and the financial flop of Indiana Jones and the Dial of Destiny reinforce perceptions of mismanagement, lending credence to Guillemotâs claim that the brandâs weakened state hindered Outlawsâ success.
However, this narrative falters when juxtaposed with Star Warsâ enduring commercial and critical successes. Star Wars Jedi: Survivor (2023), developed by Respawn Entertainment, sold robustly and earned a 93% Steam approval rating, despite launching during the same âchoppy watersâ Guillemot referenced. Andor (2022) garnered widespread acclaim for its gritty storytelling, proving that quality execution can overcome fan discontent. On Redditâs r/pcgaming, users like u/Turbostrider27 noted that Battlefront IIâs resurgence, with 15,000 average players in 2025, reflects sustained appetite for Star Wars when delivered well. These examples undermine Guillemotâs assertion, suggesting that Outlawsâ failure lies more in its execution than the franchiseâs health. The gameâs 76â77 Metacritic score, while respectable, highlights repetitive combat, buggy performance, and a lackluster story, with IGNâs review citing âa few too many bugs at launchâ and âpolarized commentsâ pre-release due to cultural controversies.
Ubisoftâs internal issues amplify skepticism about Guillemotâs deflection. The companyâs open-world formula, seen in Assassinâs Creed and Far Cry, has been criticized for stagnation, with Reddit users (r/Games, u/Turbostrider27) calling Outlaws âjust another Ubisoft game with a Star Wars skin.â Specific design flawsârestrictive stealth mechanics, a frustrating lockpicking system, and limited weapon options in a game about outlawsâalienated players expecting a GTA-style experience. The decision to launch on Ubisoft Connect rather than Steam initially deterred PC gamers, and allegations of bribing influencers with perks like Disneyland tours, as noted on r/StarWarsOutlaws, damaged credibility. Guillemotâs history of blaming external factors, such as âgamersâ extraordinary expectationsâ in 2024, echoes past controversies like those surrounding Assassinâs Creed Shadowsâ delay, as recalled from your prior requests about Ubisoftâs financial struggles. This pattern suggests a reluctance to address internal shortcomings, with shareholders, per That Park Place, growing frustrated at Ubisoftâs inability to deliver polished games.
The cultural context further complicates the narrative. Outlaws faced pre-launch backlash over its female protagonist, Kay Vess, with some X posts (@TPPNewsNetwork) and Reddit comments (r/StarWarsOutlaws, u/JasonHoyler99) accusing Ubisoft of âpushing an agenda.â This mirrors controversies like the âNot My Zeldaâ casting debate or The Last of Us Season 2âs âwokeâ backlash from your previous conversations, where social media amplified cultural grievances. While some fans, as seen on r/pcmasterrace, dismissed Kayâs design as âunappealingâ or âa female Han Solo,â others argued the hate was driven by anti-Disney sentiment rather than gameplay issues. Yet, ScreenRant praised Outlaws for avoiding Ubisoftâs bloated formula, citing its tighter runtime and immersive world, suggesting the game had potential that was overshadowed by technical flaws and toxic discourse.
The gaming industryâs high expectations exacerbate Outlawsâ struggles. Titles like Elden Ring and Baldurâs Gate 3 have raised the bar for narrative depth and polish, while Outlawsâ $70 price tag and post-launch discountsâComicBook.com noted it dropped to $39.99 within monthsâdiscouraged full-price purchases. The planned Nintendo Switch 2 port in September 2025 aims to salvage sales, but as TheGamer suggests, many players had already dismissed the game due to its âmediocreâ 7/10 reputation. Comparisons to Jedi: Survivor, which balanced action and storytelling with a compelling protagonist, highlight Outlawsâ failure to capture the outlaw fantasy, with Reddit users (r/StarWars) lamenting its âgenericâ story and limited combat options. This suggests Ubisoft misjudged what fans wanted from a Star Wars game, expecting the IP alone to drive sales.
Disneyâs role cannot be entirely dismissed. The oversaturation of Star Wars content, with five films and ten Disney+ shows since 2015, has led to a perception that âDisney churned out so much crap,â as one r/pcmasterrace user stated. The Acolyteâs cancellation and The Book of Boba Fettâs lukewarm reception support this, yet Jedi: Survivor and Andor prove that quality can reignite excitement. Guillemotâs claim, while partially valid, overstates the brandâs decline, ignoring that Outlawsâ flawsâunpolished launch, restrictive gameplay, and a weak protagonistâwere within Ubisoftâs control. The companyâs broader struggles, including Assassinâs Creed Shadowsâ delay and shareholder calls for leadership changes, reflect a deeper crisis, as noted in your prior discussions about Ubisoftâs financial woes.
The âtrashâ label, while a sensationalized headline, captures the frustration of fans disillusioned with both Disneyâs output and Ubisoftâs execution. GamesIndustry.biz argues that Disneyâs approachâtreating Star Wars like âstrip-miningâ rather than âagricultureââhas depleted fan enthusiasm, but Ubisoftâs reliance on a tired formula and rushed launch exacerbated Outlawsâ fate. The interplay of brand fatigue, corporate missteps, and cultural clashes reveals a cautionary tale: even a legendary IP requires careful stewardship to thrive. As Ubisoft and Disney navigate their respective challenges, Outlaws stands as a reminder that blaming external factors cannot mask the need for innovation and quality in a market that demands nothing less.