The map sizes alone are easily one of Wild’s most impressive feats, creating the seamless world design the series has strived for since its inception, albeit with a few problems during multiplayer. The drastically expanded ecological systems, similar to Monster Hunter World, make these maps feel even more alive, creating a truly immersive world that encourages exploration. Although Wilds offers some of the best moment-to-moment gameplay in the series, there’s still one feature I can’t help but notice: the unfortunate absence of a major monster feature.
Monster Hunter Wilds’ Pack Mechanics Feel Incredibly Underdeveloped
Missing The Mark On What Initial Trailers Had Promised










Being front and center of the very first reveal trailer for Monster Hunter Wilds, it seemed like Alpha variations of monsters and pack mechanics would be a major feature moving forward. While monsters like Yian Kut-Ku, Hirabami, and Balahara are still more than capable of traveling in large groups, the only pack monster with an Alpha variation is the Doshaguma.
While you can still slay non-Alpha Doshaguma, Alma won’t be able to make a quest for them, eliminating any of the additional rewards you get at the end of a successful hunt.
Alpha Monsters Could Have Offered More Player Freedom In Hunts
Plenty Of Potential For Creating Meaningful Decisions On The Go
My first thought after seeing the Alpha Doshaguma was how packs and hunting monsters would change in Wilds, encouraging players to think while they hunt by making tactical decisions about their targets on the fly. Once encountering a pack in the Wilds, players could have chosen whether they wanted to attempt to scare off and chase down one of the weaker monsters, or take on the greater challenge of the Alpha for even better rewards.
Packs of large monsters felt like a natural progression for the series.
While monsters like Balong and Congala could technically be seen as Alpha in their own right with weaker versions of themselves following close behind, the concept of small monster types following around similar larger counterparts is nothing new for the series. Taking advantage of Monster Hunter Wild’s ambitious scope, having packs of large monsters for the very first time felt like a natural progression for the series that takes advantage of its greatest strengths.
There’s Still A Chance For Future Monsters To Take Advantage Of The Pack Mechanic
Future DLC Could Easily Revive The Alpha Monster Concept










Despite my excitement from watching the trailer, it felt like Wild‘s first title update would have been a great chance to unveil a new monster to take advantage of its pack mechanics or add an Alpha deviant of a familiar monster. Currently, Alpha monsters still have plenty of potential for creating unique hunter experiences that deserve much more than being a simple one-off monster gimmick.
Wild‘s first title update would have been a great chance to unveil a new monster to take advantage of its pack mechanics or add an Alpha deviant of a familiar monster.
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