Batman’s Next Arkham Adventure Might Include This Groundbreaking Mechanic – And Almost No Games Have Pulled It Off

Arkham Batman in front of a blurred image of the nemesis system.

Rocksteady’s possible return to making a Batman: Arkham game has people talking, but one exciting feature is missing from the discussion. The Nemesis System, made famous by Middle-earth: Shadow of Mordor, created a unique gameplay experience with enemies that evolved based on how players interacted with them. While this resulted in a greater sense of control over the gameplay experience, the Nemesis System seems to have been left behind after negative feedback about Shadow of War’s monetization tactics and Warner Bros. patenting the system.

Considering the mixed reviews of recent DC games, adding a popular mechanic like this could be a smart strategy. It could help improve the reputation of DC games and take the rumored new Arkham game to a new level. Warner Bros. has to make big decisions to get good attention, and the Nemesis system can do that.

Shadow Of Mordor Proved The Greatness Of The Nemesis System

Everyone Loved This System

Talion fights alongside soldiers of Gondor in Middle-earth: Shadow of War. Uruk ranks in Middle-earth: Shadow of War. A necromancer Uruk in Middle-earth: Shadow of War.

The idea of Rocksteady returning to the Batman: Arkham universe is something to look forward to. Warner Bros. has plenty of aspects from previous games that could do well in this series. The Nemesis System introduced in Middle-earth: Shadow of Mordor stands out as a fantastic opportunity, as the feature got plenty of attention by changing how the role of in-game enemies in a truly innovative way.

The strength of the Nemesis System lies in how it can create unique and personal stories. In Shadow of Mordor and Shadow of War, enemies aren’t just random characters but have their own names, personalities, and goals. They react to the player’s approach, forming rivalries or friendships based on their encounters. This makes every battle had real significance. If a low-level enemy managed to defeat the player, they can rise in rank and come back seeking revenge, and the game feels like a living, evolving story where every interaction matters.

The system also includes different villains each time, making sure that no two playthroughs are the same. Bringing this to the Batman: Arkham games would make Batman feel connected to the game world and its characters, providing a more personal experience. Adding this intimate connection to the Batman: Arkham series would allow players to feel like they are protecting Gotham and bring back a beloved system that’s only been in two games so far.

Gotham Is The Perfect Place For Criminals To Rise Through The Ranks

Gotham Is The Mordor Of DC

Batman: Arkham Knight - Batman Gliding High Above Gotham. Batman Arkham Knight's full Gotham City map with an Arkham City size comparison. Batman Arkham Knight - Batman overlooking a rainy Gotham skyline.

The fact that the Nemesis System is great in Shadow of Mordor doesn’t mean that it’s perfect for every game, but it could easily fit into the Batman: Arkham series. Instead of orcs fighting for power, regular criminals in Gotham could evolve into bigger threats after encounters with Batman. This could allow certain characters to return in cameo roles while allowing new figures in Gotham City to emerge as serious antagonists for a fresh experience.

The main idea behind the Nemesis System is that any enemy can become important, which matches well with the ever-changing world of Gotham. Batman can’t die, so instead, if Batman has to escape or gets a bad wound, that criminal could end up being promoted. For instance, if a petty thug manages to get a lucky hit on Batman, he could rise in the criminal world, gaining power and resources from that encounter.

This would mean changes in the thug’s title, skills, and appearance, showcasing his improved status. Just like how the orc captains in Shadow of War remember past battles and adapt, Gotham’s criminals could learn from their fights with Batman, becoming smarter and more dangerous each time. The idea ties into a common narrative conceit of Batman stories, which often examine the idea that his presence in Gotham gives rise to some of his most nefarious foes rather than reducing crime.

A new Batman: Arkham game’s Army Screen could turn into a ‘Rogues Gallery’ interface that shows how the criminals in Gotham change over time. This would let players follow the rise and fall of these villains, giving them a chance to influence their stories through strategic moves and takedowns. By using the Nemesis System, Rocksteady could make the Arkham series feel fresh and alive, creating a more dynamic and responsive Gotham that offers a personalized experience for everyone.

Warner Bros. Shouldn’t Waste A Controversial Patent

They Already Fought for It, Why Not Use It?

Batman Arkham Knight - The Batman Batmobile with Batman interrogating. Arkham Knight - Batman grabs Johnny Charisma. Batman from Batman Arkham Knight with Deadshot from Suicide Squad KTJL with Gotham City in the distance.

The Nemesis System, fully developed in Middle-earth: Shadow of War, was supposed to change how players interact with games, but it has come to represent something much less favorable than innovative gameplay. After the success of Shadow of MordorShadow of War had the chance to be a big hit. However, the sequel’s introduction of extensive monetization elements upon release was met with less acclaim. While Shadow of War ultimately walked back these decisions, it still damaged the brand, but the next Batman: Arkham could change that.

Warner Bros. ended up pursuing a patent for the Nemesis System, a decision that felt like a frustrating blow to creative opportunities in other games. Although the original patent was rejected, a revised version was ultimately granted. The patent effectively prevents other developers from trying out similar ideas for a long time, as infringing too closely upon the specific mechanics that Warner Bros. used could result in a lawsuit.

The Nemesis System is supposed to return in a planned Wonder Woman game, but little information on the game has been provided since its December 2021 reveal.

Despite the backlash, Warner Bros. secured the patent, leaving people curious about how it would be used. Now, years later, it seems like it hasn’t been used at all. While Shadow of War initially generated excitement, its reputation suffered due to negative feedback and its connection to exploitative monetization practices. It failed to capture the magic of its predecessor, and the Nemesis System has since remained dormant.

The Nemesis System Could Define Arkham’s Future

The Arkham Series May Be The Next Home For The Nemesis System

Harley Quinn And Deadshot From Suicide Squad Kill The Justice League With Batman From Batman Arkham Knight. Joker and Harley Quinn (in her comics accurate suit) in Batman: Arkham Knight's "A Matter of Family" DLC. A screenshot of Batman standing in the rain during Batman: Arkham Knight.

Rocksteady’s possible comeback in the Batman: Arkham universe has generated a lot of excitement, but the Nemesis System represents everything Arkham is right now. Suicide Squad hurt the reputation of Arkham and Rocksteady, and a poetic way to save it would be to use a great system with a bad reputation.

This feature has a lot of potential that the original creators didn’t fully tap into. It could take the Arkham series in an exciting new direction, allowing players to see minor criminals evolve into big threats. Given the challenges facing DC games lately, Rocksteady could significantly benefit from using a patented feature that fans have previously enjoyed. This could help improve the reputation of DC games and revitalize the franchise.

A game needs to be designed around the Nemesis System to shine, and whether this approach will truly improve the game remains uncertain. Still, the Nemesis System could invigorate the series, making Gotham feel more lively, dynamic, and responsive to what players do. Successfully implementing the Nemesis system in the next Batman: Arkham game would ultimately create a better and more personalized experience for everyone.

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