David Brevik argues the fun of these games “isn’t getting to the end, it’s the journey.”

(Image credit: Blizzard)
Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge of loot and experience have robbed the genre of the friction and weight present in the first two Diablo games.
“I think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik told VideoGamer. “Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don’t care about.”
By contrast, Brevik argues that Diablo 2 had a more “personal and realistic” feel with the amount of enemies onscreen and the powers you could bring to bear against them. “The pacing on Diablo 2, I think, is great. That’s one of the reasons it’s endured,” said Brevik. “I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.”
Brevik criticized the way players of newer ARPGs like Path of Exile or Diablos 3 and 4 are incentivized to level up their characters as quickly as possible to reach an endgame that constitutes the real draw of the experience, and argued that the true fun of ARPGs “actually isn’t getting to the end, it’s the journey.” Brevik concluded by saying, “When you’re shortening that journey and making it kind of ridiculous. You’ve cheapened the entire experience, in my opinion.”
This 100% hits the nail on the head of what puts me off these games: I’m just built for a slower paced, probably more singleplayer-oriented action RPG along the lines of classic Diablo, Torchlight, or FromSoftware’s Soulsborne games. The current field of top-down, Diablo-derived ARPGs, by contrast, is geared towards seasonal, repeatable play and leveling up a character as quickly as possible to engage with it. I was honestly shocked when a coworker explained to me that you have to make a new character for each League (season, basically) in Path of Exile, with the “real game” being the endgame mapping experience after you hit max level.
PCG contributor Len Hafer really put a fine point on this feeling back when Diablo 4 first released: “The way I used to enjoy Diablo games has been replaced, and it sucks.” At the same time, this definitely seems like a generational thing, or at least a question of taste: Diablo 4 and Path of Exile 2 are bigger than Jesus and maybe also the Beatles.
I also can’t deny the raw lizard brain thrill of clearing waves of throwaway sickos Dynasty Warriors-style with Diablo’s dark fantasy aesthetics, but I get those kicks from the wonderfully bite-sized, Diablo-coded Vampire Survivors riff, Halls of Torment.
News
THE STORM CHASER: How the ‘Lightning Bolt’ Plate Armor is Neutralizing Pywel’s Deadliest Bosses
THOR MODE ACTIVATED: You’re NOT ready for this Lightning Armor! ⚡️🛡️ Tired of getting one-shotted by Titan’s thunder attacks or getting stun-locked in the Storm Crusher zones? You’re probably missing the “Lightning Bolt” set—the most “illegal” looking armor in Pywel…
GALLOPING GHOSTS: Why Crimson Desert’s ‘Spirit-Blooded’ Horses Are the New Status Symbol in Pywel
STOP WALKING! 🐎💨 You’re using the WRONG horse in Crimson Desert! I just realized 90% of players are still riding that basic brown mare from the prologue while there are literal “Spirit-Blooded” stallions roaming the hidden valleys of Pywel. I…
THE SILVER FEVER: How ‘Mercury Farming’ is Accelerating the Crimson Desert Power Creep
STOP SEARCHING: The Mercury “Gold Mine” has been found! 🧪💎 Are you stuck at Refinement Level 5 because you can’t find enough Mercury? You’re probably wasting hours wandering the Fallen Kingdom ruins like everyone else. I just discovered a “Low-Level”…
THE ANGLER’S EDGE: Why Fishing is Quietly Becoming Crimson Desert’s Most Important Endgame Meta
Forget the war—I’m moving to the coast. 🎣🌊 Crimson Desert’s Fishing is actually DEEP. If you think fishing in Pywel is just a “mini-game” to kill time between boss fights, you’re missing out on the biggest buff in the game….
THE PYWEL HEIST: ‘Infinite’ Chest Glitch Sends Crimson Desert Economy into a Tailspin
STOP GRINDING FOR SCRAPS! 🛑💎 Unlimited Chest Glitch discovered in Crimson Desert! I just found a way to bypass the “once-per-day” loot cap and it is absolutely INSANE. We’re talking 30+ High-Tier Chests every 10 minutes using a simple Abyss…
BEYOND THE CAP: The ‘Forbidden’ Artifact Build That Is Breaking Crimson Desert’s Combat Logic
THEY DON’T WANT YOU TO KNOW: How to break the Power Cap in Crimson Desert! ⚡️💎 You’ve been grinding for hours, upgrading your Hwando and Kuku Armor, but you still feel like you’re hitting a wall? That’s because you’re following…
End of content
No more pages to load