Blizzard’s “Echoing Hatred” is BROKEN—and players have hit level 675! 🛑📉

Think you’ve seen it all in the Lord of Hatred expansion? Think again. A group of players just discovered a game-breaking bug in Echoing Hatred that literally stops enemy scaling after wave 200. The result? An infinite slog that keeps going for hours, only to yield rewards that are… absolutely pathetic.

Is the endgame actually finished, or is it just a house of cards waiting to collapse? The community is calling this the “new low” for Blizzard’s technical quality.

See the absolute disaster for yourself: 👇

If the recent backlash regarding the Season 14 PTR wasn’t enough to shake confidence in Diablo IV, a new discovery by the player base regarding Echoing Hatred in Season 13 has sparked further outrage. Reports are flooding in of an egregious bug where enemy health and damage scaling simply cease to function after wave 200, turning what should be a challenging endgame activity into a stagnant, infinite slog.

The Level 675 “Slog”

The issue came to light when a party of players—comprising a Rogue, Barbarian, Paladin, and Sorcerer—attempted a standard Echoing Hatred run. While the activity is intended to be a high-stakes endurance test, the participants found that after wave 200, the difficulty progression hit a hard ceiling.

“At some point, enemy health stopped scaling; their damage stopped scaling too,” noted a player in a viral breakdown of the incident. The party continued the activity for over two hours, reaching wave 675 with ease, realizing that the encounter would likely continue infinitely. The run was only abandoned because the players lost interest, not because the game forced a conclusion.

A Disappointing Payout

Perhaps more frustrating than the infinite nature of the bug is the reward structure. For over two hours of gameplay, the party received a collection of “random trinkets” that were described as unremarkable for any player with over 50 hours of experience.

This directly contradicts the marketing surrounding Lord of Hatred, which promised Echoing Hatred as a gateway to top-tier endgame rewards. Critics are now using this incident to highlight a broader frustration: the Lord of Hatred expansion, while conceptually sound, is being viewed as “rushed out the door” with insufficient testing.

A Pattern of Neglect?

This discovery adds to a growing list of grievances regarding the technical stability of Diablo IV. Players have reported a myriad of bugs since the launch of the expansion, and many express frustration that common fixes, such as disabling problematic aspects, are not occurring with the expected frequency.

“There is no bottom Blizzard cannot break through,” one cynical commentator wrote, summarizing the sentiment of a player base that feels increasingly ignored. Despite the potential for fun that the expansion’s new systems—like War Plans and Kurast Undercity—bring, the technical state of the game is consistently undermining the experience.

The Future of Sanctuary

The Echoing Hatred bug serves as a microcosm for the larger issues plaguing Diablo IV at the moment: a disconnect between developer vision and the actual, playable state of the game. With the community already in an uproar over the incoming Season 14 balance changes, these recurring technical failures are adding fuel to a fire that Blizzard is struggling to contain.

As of now, there is no official word on a fix for the scaling bug, and with the Season 14 PTR already drawing heavy fire, the studio faces an uphill battle to regain the trust of their most dedicated players.