🚨 Ghost of Yotei just slashed through PS5 hearts with brutal beauty and revenge-fueled glory—but here’s the gut punch: it’s proof Sony’s “exclusives” crown is slipping off, fast.
Atsu’s katana dances sharper than ever, her Hokkaido wilds more breathtaking, sales soaring like a fox spirit… yet in a world of Game Pass feasts and PC ports galore, does locking it behind one console even move the needle? Whispers of formulaic grief tales and “just another blockbuster” echo louder than shamisen strings—while indies steal GOTY spotlights. Is this the end of the exclusive era, or PlayStation’s wake-up call? The blade’s edge awaits your verdict.
Sharpen your stance and read the full takedown:

2020 was a wild year. For video games, and absolutely nothing else. In PlayStation’s domain alone, we had Game of the Year winner The Last of Us: Part 2, Marvel’s Spider-Man: Miles Morales, Sackboy: A Big Adventure, Final Fantasy 7 Remake, and Ghost of Tsushima, before topping it all off with the launch of the PlayStation 5. What a year.
Five years later, the lack of games on the PS5 is no secret. We’ve not had a year like 2020 (again, for video games) since, and we probably won’t for the remainder of the PS5’s lifespan. However, we still get blockbuster PlayStation exclusives from time to time, and the most recent is a sequel to the aforementioned Ghost of Tsushima, Sucker Punch’s Ghost of Yotei.
Years removed from the dark and tormented story of Jin Sakai, Yotei follows heroine Atsu on her quest for revenge, and she’s just as brutal and unforgiving – if not more. The story is yet another gripping interpretation of samurai cinema within games, and the combat and exploration follow in Tsushima’s visually stunning and mechanically satisfying footsteps.
But none of that matters.
This Isn’t The Type Of Success That People Want, Anymore

I don’t doubt we’ll see Ghost of Yotei at The Game Awards this year, and perhaps a musical performance of the shamisen music we’re treated to across Atsu’s journey, but it’s not going to be the star of the show, no matter how good it turned out to be.
This year, there have been a bunch of unexpected games that have resonated with players, and the GOTY nominations are going to reflect that. It’s not the first time we’ve seen significant games being matched, if not outdone, by smaller efforts.
Back in 2018, Maddy Makes Games, the developer of Celeste, stood up on stage at The Game Awards as a Game of the Year nominee. Bearing in mind, this game was nominated alongside God of War, Red Dead Redemption 2, Spider-Man, Assassin’s Creed: Odyssey, and Monster Hunter: World.
Just last year, solo-developed Balatro was up for Game of the Year, alongside Astro Bot, Elden Ring: Shadow of the Erdtree, Metaphor: Refantazio, Final Fantasy 7 Rebirth, and Black Myth: Wukong.
Now, in 2025, the year is looking to be wrapped up with the celebration of Sandfall Interactive’s Clair Obscur: Expedition 33 and Team Cherry’s Hollow Knight: Silksong; two games made by incredibly small teams, but incredibly talented ones all the same. The love for those titles has been overwhelming.
With The State Of The Industry, People Are Looking To The Right Studios

This isn’t to say Ghost of Yotei doesn’t deserve the praise, and if the sales are anything to go by, it’s certainly successful. However, if you’re anything like me, the success of a first-party PlayStation game isn’t exactly a surprise. It’s almost a guarantee, and while I love it dearly, I won’t pretend that it’s the most important or impactful game of the year.
2025 is a great year for this mindset. Over half a year after release, fans are still praising Expedition 33 with such passion, and the devs are ever grateful. Before announcing the Game of the Year as Astro Bot in 2024, Larian Studios’ CEO, Swen Vincke, gave a speech on the state of the industry and how the 2025 Game of the Year winner would be given to a studio that found the formula through passion and not through greed.
To me, that sounds more like the unexpected triumph of Sandfall Interactive, and less like the PlayStation-owned studio who were borderline assured for success.
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