Hidetaka Miyazaki regrets Dark Souls 1’s poor scheduling and ensured better planning for future titles, including Dark Souls 2.

There are only a few directors out there who are as renowned as Hidetaka Miyazaki. However, as refined as his work may be, even the supposedly brilliant man has slipped up once or twice, especially during the production of Dark Souls 1. Fortunately, it was this exact flaw that helped him deliver a better experience in future titles.
Hidetaka Miyazaki learns from his mistakes | The Game Awards
Miyazaki has already admitted that one of his biggest regrets about Dark Souls 1 was its development timeline, or, more specifically, the lack of proper scheduling, which ended up adding unnecessary delays in patches, something he took care of while making his future games from that point on.
Hidetaka Miyazaki’s regret with Dark Souls 1 and how he made up for it later on
The director of Dark Souls had this one regret | FromSoftware
The first-ever Dark Souls holds a monumental level of significance for Hidetaka Miyazaki, mainly because it laid the foundation stone for the one franchise that really helped FromSoftware get off the ground and into the clouds of success.
Talking about how he regrets the development scheduling of the first game and it becoming something he took extra care of during Dark Souls 2, the director stated the following in a conversation with Edge Online.
I’m aware that many fans were a little bit frustrated about Dark Souls in terms of the scheduling – more specifically speaking, about the patches that we’ve released, I really regretted that, so I reviewed all those kinds of things that I worked on in Dark Souls to make sure that Dark Souls II is ready on time.
Hidetaka Miyazaki speaks about how players of the game showed dissatisfaction with how the game’s roadmap was scheduled, including its patches, which are released post-launch. Bearing in mind how this is one of the only few things he regrets, he made sure Dark Souls 2 was perfect in this manner.
Learning from the past: How Dark Souls 2’s development went down
Learning from mistakes made with Dark Souls 1 helped make a better sequel | FromSoftware
When Dark Souls 2 entered development, Miyazaki took a step back from directing, serving instead as a supervisor while Tomohiro Shibuya and Yui Tanimura took the reins. Despite the renowned director not being directly involved in every decision, his influence was still largely present over the project.
While the response to DS2 was mixed due to other issues that come around when there is uncertain leadership in the development team, Hidetaka Miyazaki made sure to polish every aspect under his control to perfection as much as he could at the time.
The director’s regret with the first Dark Souls helped him make sure his future games would have way better scheduling than what the studio used to do in the past, laying another step to the studio’s stairs to success.
News
BEYOND THE SKIES: Crimson Desert Update 1.10 Secretly Standardizes Multi-Tier Pet Evolution and Mount Progression Systems
The Hidden “Double-Growth” System In Update 1.10 That Completely Changes How Mounts Scale… 🦅🚨 While the entire community is distracting themselves celebrating the basic arrival of flying Wyverns, Pearl Abyss quietly slipped a massive, unannounced progression overhaul into the game…
GHOSTS IN THE CODE: Crimson Desert’s 3 Rarest Hidden Pets Discovered and How to Force Their Secret Spawn Triggers
The 3 Mythic “Ghost” Pets Pearl Abyss Sealed Behind Zero-Hint Spawn Mechanics… 🦔❌ You can sink over 500 hours into Pywel, max out your Canta Plate Armor, and hoarde infinite consumables, but you will still likely never unlock these three…
PYWEL’S HIDDEN ARSENAL: Unlocking Crimson Desert’s Most Missed Weapons, Puzzle Accessories, and Gold Routes
The Hidden Gun Powder & Relic Drops 90% of Crimson Desert Players Walked Right Past… 🤫💥 If you are still tackling Pywel’s brutal endgame bosses using nothing but basic longswords, you are completely missing out on a secret combat style…
ELEMENTAL FLYING METAS? Crimson Desert Update 1.10 Secretly Drops Four Wyvern Eggs, Sparking Massive Community Theories
Pearl Abyss Sneakily Hid FOUR Secret Wyvern Eggs in Update 1.10… and the Real Purpose is Mind-Blowing! 🥚👀 If you think Update 1.10 was just about flying around Pywel on a standard mount, you are completely missing the massive structural…
THE GOD consumable: Crimson Desert Players Discover Game-Breaking ‘Bird Soup’ Loop Granting Infinite Stamina and Quadruple Stat Buffs
The Secret “God Mode” Item Exploit Pearl Abyss Forgot to Balance… 4 Massively Broken Stat Boosts AT ONCE! 🍲🚨 While everyone is breaking the bank on high-end Abyss gears to squeeze out extra damage, the game’s absolute most broken mechanic…
THE CRIT MYTH SHATTERED: New Crimson Desert Math Proves Top Players Are Ruining Their Damage Output
Stop Stacking Raw Attack! Crimson Desert Theorycrafters Just Proved Your Endgame Build Is Completely Broken… 📉💀 If you are currently running the most popular high-damage longswords like Frozen Anguish, Twisted Verdict, or Darkbringer, you are likely leaving massive damage numbers…
End of content
No more pages to load
Learning from mistakes made with Dark Souls 1 helped make a better sequel | FromSoftware