
To be perfectly honest, the underrated trio of Assassin’s Creed Chronicles titles did a better job of exploring a different side of the coin than Infinity ever managed to, moving action to a new plain of existence and exploring smaller time periods that mainline games are yet to try and explore. When Mirage came around, there was a naive hope that the series was shifting back to its roots to embrace a more intimate setting and stealth-focused gameplay, although the reality was instead a bitter reminder of how far the series has come and how archaic its earliest entries truly are. With Shadows though, it’s taking another shot at Infinity.
The Animus Hub Is The Home For All Things Assassin’s Creed
This Is The Live-Service Vision Of Assassin’s Creed We’ve Been Expecting

The Animus Hub itself grants you access to four distinct features in the form of Memories, Projects, Exchange, and Vault. Memories is where you will find all the latest games and can jump right into them so long as they’re installed on your console or PC. At least, that’s the assumption I made when scrolling past every modern title from Origins to Shadows. If you click the icon of each game, there are widgets for purchasing the title in its entirety and downloadable content, alongside new updates and reminders of your exact progress. It is not what Infinity was initially pitched as, instead presenting itself as a dedicated launcher.
The idea of a battle pass in Assassin’s Creed feels unnecessary, especially when the premium skins we’re used to seeing in the digital store are already garish and unsightly.

Memories is where the modern day narrative will call home moving forward, and will now be doled out as part of The Animus Hub instead of being a constant presence in each game. It seems like the menu will unlock over time with new updates and as you progress through the hub’s other components, taking the form of text files, audio logs, and perhaps even videos or comics.

This is Assassin’s Creed Infinity, or at least the only form Ubisoft managed to make work in conjunction with the series’ modern identity. It is held up by open world games already too big for their own good, and now they are being further funnelled into the saturated world of live-service to make us grind for cosmetics.
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