Are you losing your mind in Forza Horizon 6? You’re not the only one. 🤬

The community is absolutely erupting over one massive issue: The AI is cheating, and it’s worse than ever before. We’ve all been there—you’re driving the perfect line, your car is tuned to perfection, and yet, an AI Drivatar effortlessly zooms past you on a straightaway as if you were standing still. 🏎️💨

It’s not just “tougher” difficulty; players are reporting blatant “rubberbanding,” where the AI seems to ignore physics, brake later than humanly possible, and receive inexplicable speed boosts just to stay glued to your bumper. From “Highly Skilled” to “Unbeatable,” the experience is becoming a test of patience rather than a test of skill.

Is this the death of fair racing in the Horizon series, or just a broken algorithm that needs a hotfix?

See the proof and the shocking “cheese” methods players are using just to survive the career mode: 👇

The honeymoon period for Forza Horizon 6 appears to be hitting a significant speed bump. While the title has been widely praised for its technical improvements and audio fidelity, a growing segment of the player base is mounting a campaign of frustration against the game’s AI Drivatars. Reports of “cheating” AI and aggressive rubberbanding have flooded community hubs like Reddit, Steam Discussions, and Discord, sparking a debate on whether the game’s difficulty scaling is fundamentally broken.

Beyond “Difficulty”

The primary grievance isn’t simply that the game is hard; it’s that the difficulty feels inherently unfair. In Forza terms, “rubberbanding” refers to an AI behavior where computer-controlled opponents dynamically adjust their performance based on the player’s position. If a player pulls ahead, the AI mysteriously gains grip and acceleration to close the gap; if the player falls behind, the AI slows down just enough to keep the race competitive.

According to veteran players, this phenomenon has reached a breaking point in Forza Horizon 6. “I don’t mind losing fair and square,” one user noted on the ForzaHorizon subreddit, “but it sucks when we’re racing in the wet, I’m sliding all over the place, and I watch the AI brake way later than me and take every turn like they’re driving on dry pavement.”

The “Cheese” Strategy

The prevalence of these AI issues has forced many players to abandon traditional racing lines in favor of “cheesing”—a term used to describe exploiting game mechanics to secure a win. Common strategies include:

The Start-Line Sprint: Prioritizing an aggressive lead in the first 30 seconds of a race, as the AI’s rubberbanding logic is reportedly less severe when the player is significantly ahead.

Cornering Exploits: Intentionally cutting corners or using the AI’s own “ramming” habits to nudge them out of position, as the AI reportedly struggles to recover from forced trajectory changes.

A Technical or Design Flaw?

Technical analysts within the community suggest that the issue may stem from how the game calculates AI performance. Speculation persists that the game reads a player’s car setup (PI rating) and grants the AI an artificial performance multiplier. This would effectively render fine-tuned car setups and advanced driving skills moot, as the AI is effectively “playing a different game” with better stats.

The development team has yet to issue an official response regarding a potential patch for the Drivatar logic. For now, the sentiment remains polarized: casual players are finding solace in lower difficulty settings, while “Unbeatable” difficulty racers feel that the current AI state has transformed an immersive racing simulation into a frustrating exercise in exploiting flawed code.

As the community continues to demand transparency regarding the game’s engine, the “cheating” AI remains the most contentious topic in the Forza Horizon 6 ecosystem. Whether this is an intentional design choice to maintain “engagement” or a genuine bug in the game’s launch build, the silence from the studio is only fueling the fire.