
The return to stealth-focused gameplay in Assassin’s Creed Mirage was generally well accepted, and in many ways, Mirage did feel like a return to form in that the map was smaller, the weaponry was more limited, and the way stealth worked felt more intuitive. But that didn’t mean that the franchise returned to its roots. In fact, the series moved forward in a pleasant way.
Assassin’s Creed Will Never Return To Its Roots
The Ship For Returning To The Past Has Long Sailed


Both Assassin’s Creed Mirage and Shadows have promised a return to the franchise roots, but that is never going to happen. The series is a long way past the first few games, and gameplay mechanics have evolved beyond what those games were capable of. And, if those games were to be remade today, it would likely look a lot like the Resident Evil Remakes, where some of the mechanics and plot stay, but the gameplay itself is updated, and key choices are changed to appeal to a modern audience.
The franchise has moved on to being more open, with a lot more RPG elements, and a more refined combat system. While many may mourn the loss of the original games, there’s never going to be a time when they feel the same way again. And the developers should be embracing moving forward, as opposed to looking back.
AC Shadows Highlighting & Evolving Stealth Is A Good Thing
A Fresh Take On An Old Mechanic
Assassin’s Creed Shadows is changing stealth, and from what it looks like so far, that’s a great thing. There’s not a better time to really lean into the stealth elements than a game set in Japan, and it feels right that this is the game that will push it back into heavy stealth gameplay. While players can choose otherwise, part of the fun of these games is to truly fade into the shadows, and it always feels better to complete a dungeon without being seen.
It feels like a meaningful update and things that feel like they should have been possible before. Going prone should have been possible for a while now, and disappearing into dark areas also feels like something overdue. If someone can disappear into a hay bale in broad daylight, they should have a bigger advantage in a dark corner at night. Being able to turn off lights and create a unique path is a big change and one that feels good in a series about assassins who are moving in the shadows of society since Julius Caesar got stabbed.
Assassin’s Creed Should Talk More About The Future, Not The Past
Looking At How The Series Can Evoke Positive Change While Keeping The Spirit Alive



The remakes that have worked recently are ones that keep the spirit of the game without keeping the messy bits. Franchises that try too hard to make fan service and rehash old ground get stuck and are never able to move on. Games should evolve and feel fresh. Both Assassin’s Creed Black Flag and Assassin’s Creed Origins were big leaps forward into new territory for the game. Black Flag added a new element of ship combat and Origins brought the franchise into the open-world, RPG system. Both of them felt fresh and original and were critically well-received.
However, going back and trying to recreate the original games would neglect those big changes. Ignoring the evolution of the games is not the right answer, and only by looking to the future will the games ever capture the spirit of the original games. Capturing the spirit with something new and more bespoke is what makes a sequel on par with its predecessors. The franchise is unlikely to go away anytime soon and to truly make a game feel like, say, Assassin’s Creed 2, Ubisoft needs to look to the future.