
After spending almost ten hours with the new entry, I find myself exploring its depiction of Feudal Japan at a surprisingly gradual pace, and it seems to accommodate that approach. After an opening that has you briefly playing as both Naoe and Yasuke to gain an idea of how the dual protagonists work, you are taken into the care of a local woman while playing as Naoe to treat your wounds before stepping into the world as the vengeful shinobi. The next dozen or so hours will be spent in a couple of regions before the training wheels come off, and youâre free to travel wherever you like.
Things Start Off Way Slower Than I Expected Them To
I didnât want to venture to unfamiliar pastures where my only greeting would be a swift death, so I took my time to learn about the region of Settsu and the fishing village of Sakai that sat in its centre. I decided to climb all the synchronisation points in the region to find random activities that gradually increased my experience and added to a huge bag of loot. These rewards were more multifaceted than I expected an Assassinâs Creed game to be.
Admittedly, you can go anywhere from the off, but higher-level enemies will eat you for lunch if you arenât careful.
There are still a bunch of cookie-cutter distractions, like finding lost pages around shrines or defeating units of samurai guarding castles to unlock rare treasure chests, but more often than not it felt as if I was discovering this world of my own accord. A press of the shoulder button reveals a bunch of coloured dots indicating treasure and objectives, and instead of following generic map markers, you can seek these out on your own terms while following loose hints to progress quests.

For several hours, I didnât even look at the world map icons, depending on my own intuition and curiosity to see what this game had to offer. Itâs unique yet familiar, which might be the balance Shadows needed to strike in order to succeed.
Get caught in a crowd, and youâre doomed because, sooner or later youâll run out of rations or struggle to manage the onslaught of ronin that surrounds you. But this makes the gradual gathering of power and experience across the first act feel so satisfying as you learn how this new stealth system works and what situations Naoe most excels in. Then, when you least expect it, that sense of power is taken away and reset in the best way possible.
And This Restraint Might Be Shadowsâ Greatest Strength

Youâve probably noticed that I havenât mentioned Yasuke yet, the retainer who makes up the second half of Shadowsâ dual protagonists. Thatâs because the game makes a huge point of holding him back from the player until the time is right. While you play as him quickly during the opening battle, he is otherwise kept from the player until Naoeâs initial character arc has reached its end.
By the time you confront Oda Nobunaga and meet Yasuke for the first time, you have already spent a significant amount of time with Naoe, understanding what she is fighting for and what role a new ally could play in that fight.

Following the fall of Nobunaga, Yasuke is left without a master or a purpose, leaving him with no choice but to join forces with Naoe and fight for the same noble cause.
Even moving away from the narrative implications, waiting this long to introduce a second playable character with a drastically different arsenal and moveset turns what is often this repetitive open world adventure into one with far more possibility. There is still so much of the game world I havenât discovered yet, but now I want to revisit familiar grounds playing as Yasuke to see what has changed, how heâs treated, and whether familiar quests or castles can be tackled in different ways. Probably not, but Assassinâs Creed has never made me think that way before.
Assassinâs Creed Shadows Might Be The First One I Finish In Years
Naoe and Yasuke are designed as both ideological and mechanical opposites, splitting the two gameplay styles that have defined Assassinâs Creed since its inception into two people you are encouraged to play as an equal amount. They can both hold their own in a fight or attack from the shadows, but their strengths and weaknesses are highlighted well enough that you will inevitably consider who is best for certain missions, or what playstyle you like the most when exploring the open world.
I went into Assassinâs Creed Shadows expecting it to play in a very specific way, and while it certainly falls into that ballpark, it is surprising enough to keep me invested. Naoe and Yasuke arenât reinventing the formula by any means, but changing how it is delivered to us means that, at times, the entire experience feels fresh. The jury is still out whether itâll keep this up until the credits roll, but right now, Iâm hooked.
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