
With dozens of titles to its name, it can be a little overwhelming for new players to know where to start with Final Fantasy. Unfortunately, there are a few games that, while not bad in their own right, are less forgiving for new players. Whether this is because of steep difficulty, gameplay mechanics that stray too far from the series’ core tenets, or because of poor development decisions, these are the five Final Fantasy titles that new players should not jump into first.
Final Fantasy II Tried to Reinvent a Few Too Many Mechanics
It’s Fun If You Know How To Build a Party





This system, when combined with II’s keyword system and steep difficulty spikes, can make it a very tough and frustrating experience for new players. But for those who walk in with a clear understanding of the game’s mechanics, Final Fantasy II can be a very engaging RPG.
Final Fantasy Tactics Is a Masterpiece of a Tactics RPG
But, Hoo Boy, It Can Be Hard

Title
Platform
Year of Release
Final Fantasy Tactics
PlayStation
1997
To begin with, Tactics is a very difficult and extremely unforgiving game. Enemy units will take every advantage possible in decimating players’ parties; failure to implement top-tier team synergy will often result in a lackluster fighting force that will simply limp through every enemy encounter.
Final Fantasy VIII Introduced the Junction System and the Draw Mechanic
Which Is Fine If You Know How To Use Them Properly

Final Fantasy VIII was a radical step in a new art direction for the series upon its release. Gone were the cute chibi-style sprites from the 2D games, and even the most anime-inspired designs from Final Fantasy VII were gone. In their place were more realistic (though no less stylish) characters that lived in a more grounded world than previous entries.
Title
Platform
Year of Release
Final Fantasy VIII
PlayStation
1999
The Junction System was a means by which players could Draw elements from enemies and assign them to various stats. Fire, an offensive spell, could be Drawn and attached to a Strength stat to increase damage output; similarly, Cure, a healing spell, could be Drawn and attached to HP to increase Max HP values.
Final Fantasy XIII-2 Can Be an Extraordinarily Complicated Game
Time Traveling is the Name of the Game Here

Final Fantasy XIII marked the beginning of a brand-new era for Final Fantasy. As part of the Fabula Nova Crystalis series, XIII contained many new plot beats, themes, and concepts that would unify the new roster of games. XIII was meant to revitalize the series, as some had felt the core formula was beginning to get stale.
At its best, Final Fantasy XIII-2 offers nuanced combat with some very interesting concepts regarding time travel, existentialism, and fate. At its worst, XIII-2 is an extremely cryptic and convoluted game whose knees buckle beneath the weight of its own excess. A prime example can be found in Augusta Tower, a zone that requires players to find a keycard to open a door that can only be found in an alternate timeline’s version of the facility they’re in, which in turn, can only be accessed by completing various other timeline’s quests.
Final Fantasy XV Is a Messy and Poor Representation of the Final Fantasy Series
Noctis and the Gang Deserved Better

It needs to be stated that XV was well-received by a large number of people, especially for its characters. But its lackluster open world, its fragmented core narrative, its mindless single-button gameplay, and its very apparent lack of direction or focus all contributed to XV being a massive disappointment for many other fans.
Title
Platform
Year of Release
Final Fantasy XV
PlayStation 4, Xbox One
2016
Players brand new to Final Fantasy should not step into XV and expect the rest of the series to resemble it at all. Gameplay in other games does not boil down to holding one button down. There are no egregious real-world product placements in other games. Everything from combat to magic, to leveling, to resting in towns, to finding and completing quests are all done much better in other games.
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